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visualizer

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 442 total)
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  • in reply to: A puzzle for duplication #67058
    visualizer
    Customer

    Hey
    Thanks for sharing this. I tried and it worked !

    Also as you said creating duplicated in blender by Shit+D or Alt+D will ultimately increase the published file size in both cases. My idea is to keep the actual geometries as less as possible in blender and produce them in large quantity by puzzles when published file is loaded.
    Example a one screw conveyor unit has about 200-250 screws & nuts. not really advisable to make in blender. So make one set use place holders at different locations & reproduce them upon loading published file.

    in reply to: Can you Transpose an object using Puzzles? #66992
    visualizer
    Customer

    Hi
    Yuri
    can it provide consistent updated result? If an empty is animated will it also be animated?

    in reply to: rigged mechanisms & Fk / Ik issues #66599
    visualizer
    Customer

    I am already using the typical process of baking the FK/IK animations. Which is faster. Spending time in R&D and learning is good in vacations but when you are on toes for daily routine its not feasible.
    Baked solutions as of now is solving okey-okey, but I am just checking with verge3d team when this grass is expected to gorw :))

    in reply to: rigged mechanisms & Fk / Ik issues #66590
    visualizer
    Customer

    How thats possible for standard user like us.
    experts or coders might achieve anything but most users like me will not be able to.

    in reply to: Native light linking feature support Blender #66444
    visualizer
    Customer

    I see.
    looks like lot of tricky ways or a manipulation to achieve this than a single click setup.
    I was just curious because this support in v3d would really enhance the visual & cinematic features.

    in reply to: Native light linking feature support Blender #66339
    visualizer
    Customer

    yes
    the same one.
    there is not just exclusion & inclusion but some more things as well I guess.

    in reply to: a little efficiency enhancement feature #66268
    visualizer
    Customer

    aah
    looks a kind of tricky thing to use. will try.

    However to developer team I suggest the feature can be very essential from productivity point of view. Try giving it a thouth.

    • This reply was modified 8 months, 2 weeks ago by visualizer.
    in reply to: a little efficiency enhancement feature #66161
    visualizer
    Customer

    can you show any example of multiline text puzzle or CSV ?
    if that makes life easy then whats harm in trying?

    in reply to: a little efficiency enhancement feature #66155
    visualizer
    Customer

    You can easily add “item” to the first place…

    that’s a one way to get it done but not efficient production way.
    For that one has to be prepared before putting sequence list. In many cases it will be difficult to manage.

    in reply to: rigged mechanisms & Fk / Ik issues #66154
    visualizer
    Customer

    Only this way for now.[/quote]

    Yes I had seen it when Yuri or someone from his team shared on one of my previous post.

    It looks like only possible by customized programming skills.

    in reply to: rigged mechanisms & Fk / Ik issues #66146
    visualizer
    Customer

    Hey
    Xeon

    Yes exactly. I wish I knew this earlier hahaha. It would be helpful…

    but if at all fk & ik is supported natively it would be great. Yuri had told that currently its not possible. So I hope in near future we will see it.

    The main point here is …why native support for fl & ik if baking works?
    Ind 4.0 & IoT integration is a critical level technology where I am already working on passing signal from physical machine to virtual ( example – verge3d) scene where in the action of the robot or Fk/Ik mechanism is not manually animated but decided on the fly by the physical automation signaling.
    Example – ( its called Digital Twin as well )
    A robot in verge 3d is all set as per the real life robot. If the real life robot moves in certain angle with single or multiple axes the same information is sent to verge 3d scene via IoT integration system; and the same time the robot in virtual will respond exactly as expected.

    May be I am talking too much at this stage but that’s the inevitable future coming up. Where V3D will be perfect solution I believe.

    My current WIP image screenshot is here. Soon I shall upload it for our forum members to view as well.

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    in reply to: Sprite Sheet Tutorial #66083
    visualizer
    Customer

    yep!
    correct ..skipped !

    in reply to: Tutorial – How to FAKE Particle System in Verge3D! #66082
    visualizer
    Customer

    excellent ! :good:
    great to know new possibilities !

    in reply to: Sprite Sheet Tutorial #66078
    visualizer
    Customer

    Hi
    yes got it.
    one more thing I feel essential part of this animation is to make the interpolation between keyframes constant.
    Else it appears like sliding image sequence instead of animated image sequence.

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    in reply to: Sprite Sheet Tutorial #66073
    visualizer
    Customer

    What am I missing in this ? I tried the ways shown in tut. did I miss snything?
    even sneak preview doesnt show flame animated.

    here is a scene file – https://drive.google.com/file/d/1nUFYZkyJ2w5T6J4IzntN0VDd1BH8gKSo/view?usp=sharing

Viewing 15 posts - 106 through 120 (of 442 total)