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Your question is same like what I was asking. Pl. check here –
I will try it surely.
this is very nice & interesting.2022-11-19 at 6:34 pm in reply to: 3D web meeting launched & can Verge 3D bring its own similar to this? #57460
Verge team any words on this feature in verge?
I was checking your link of button but the third point is not working.
you have the final worked link?2022-11-15 at 5:13 pm in reply to: Add “tabindex” prop in the “set prop” html puzzle. #57353
This is interesting !
I dont understand much advanced. Share any ref. screenshots if possible.
I have a query,
Is it possible to provide post processing effect to certain objects only? by excluding all others or as needed?
When I tried it applies overall scene. I want to restrict it for selected things only
We are already on email. pl check my reply and revert.
I hope in future versions verge 3d will start providing the puzzle preset libraries for quick usage & faster results. This will be of lot of use to users.
Also I find that, many times we cant disable the set of multiple puzzles at a time. this small small things will really make life easy.
I also tried pinging him 4-5 times ( check above ) but he is not responding.
Support is a important key. Initially he did couple of times but I haven’t seen his response since Aug. when I reported a problem I found.
Don’t know the reason.
May be thats the another point as you mentioned rightly, but the basic phase of metaverse is about low poly textured models. However there are now hyper realistic metaverse projects coming up.
My question is how far verge 3d is prepared & ready for such compatibility deliverables.
I think you forgot to respond the post in CSS3d plugin for 2.4 v
My posts are yet not answered. Hope the plugin is still on & active
Interesting tip !
Can I expect a support from you? Its been almost 3 weeks I reported a little bug or a problem in your CSS 2.4.
Didn’t see your any response.
Did you check the change appearing after I switched to 2.4 ?
Did you check email?