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visualizer

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 441 total)
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  • in reply to: Meta quest 1/2 & quest pro #69074
    visualizer
    Customer

    Hmmm Yes.
    Trying various things on Quest 3 .
    What I noticed is meta Quest browser perhaps needs to be competent.
    Trying to see if Chrom or Opera sideloaded can give better performance.

    in reply to: Meta quest 1/2 & quest pro #69027
    visualizer
    Customer

    Referring to youtube videos it looks like it has an Android OS. So I guess .apks after installation might work. Didnt check.

    So mainly I have to have all vege published files on PC system and then access from there only? ( by Questlinking on WiFi)?

    in reply to: Meta quest 1/2 & quest pro #69024
    visualizer
    Customer

    I mean my question is… can I copy the whole set of vrege 3d published files to Quest and run them directly from headset?

    Example – I tried to copy all files from the “Virtual Reality Example” to Quest3 and tried to run the virtual_reality.html file. It natively doesn’t recognize or run it.

    Thats my question. Do we have to create an android app? or apk to run on Quest directly?

    I heard about SideQuest ..didnt try it yet. Will it be of any help here?

    • This reply was modified 4 months, 1 week ago by visualizer.
    in reply to: Meta quest 1/2 & quest pro #69000
    visualizer
    Customer

    Ok.
    perhaps as you said this is applicable when Quest is connected to typical system running windows/mac & the required content is on that system ready.

    But when we need to copy something to direct Quest memory then what?
    Is it as simple as transfer files to Quest & run? or it needs some preparation?

    in reply to: scene transfer from 41. to 4.3 issue #68369
    visualizer
    Customer

    Yes ! I thought it will automatically publish it with newer version. updated it manually and now working ok.

    in reply to: scene transfer from 41. to 4.3 issue #68048
    visualizer
    Customer

    Yes KDV I think it was 4.1 not 4.3 .

    in reply to: A puzzle for duplication #67854
    visualizer
    Customer

    V3D supports exporting instances created with Geometry Nodes.
    Ctrl+A -> Make Instances Real

    Yes real instances does work perfectly.
    :good:

    visualizer
    Customer

    Hi

    Please take a look at my work.
    I followed it exactly the same way, but I got a strange result. Post your photos before and after. I can’t find a way out of my head.

    I also got some weird results as like you said.

    illussimo,
    How did you did you get it & with specific version as you said?

    I tested in Blender 3.2 & V3D 4.4

    in reply to: A puzzle for duplication #67775
    visualizer
    Customer

    Hi
    Guys
    In addition to above thread I found one more thing along with Alt+D that Blender’s Geometry nodes is also producing very light duplication however. it is not reflected in V3D published file.
    Is there any chance that V3D supports it by any tricky ways or some adjustments?

    visualizer
    Customer

    Especially when NVIDIA Omnivrese is going so aggressively in creative visualization field in near future with A.I. enabled , that really makes it difficult to figure out which developers. artists segment it is going to be crushed in grinding stones before they are aware of.

    visualizer
    Customer

    The other platform is developer focused while V3D is artist focused.

    Xeon,
    I thought the same what you mentioned that there can be slightly different approach. A developer focused & artist focused, but I think narrowing down the gap between these two approaches is what the main aim for any software developer team. .. should be I believe !
    v3D is already having close to what is shown in that link its about making it a little better to bring to produce this quality results.

    I am also hoping the V3D team will take this in consideration.

    Of course this guy told me that, he has developed further on sdk to achieve the results.

    visualizer
    Customer

    Yes if you know the shader used (which is really complicated). No if you are using only Blender for tuning materials.

    I am aware that only blender materials will not produce this results. But I am wondering if the commercial jewelry material pack is used by our V3D library how much is it possible to achieve?
    Yuri & team, May be you can have better idea.

    • This reply was modified 6 months ago by visualizer.
    • This reply was modified 6 months ago by visualizer.
    in reply to: A puzzle for duplication #67647
    visualizer
    Customer

    yes ! Indeed
    Alt+D really helps well & keeps file size very limited. I had a wrong assumption.
    And once its Alt+D them animated clones also work well.
    :good:

    in reply to: A puzzle for duplication #67059
    visualizer
    Customer

    Also one more thing here,
    the duplicating by creating a variable & puzzles keeps them in single constant orientation. i.e. static state. ( I guess ).

    This would bring completeness if future version of verge provides some feature for
    1. Ability to change each clone’s orientation as per place holder’s orientation. Tilted or angular ( static ) &
    2. Ability to keep dynamic synch with place holder’s position & orientation ( animated / dynamic )

    • This reply was modified 6 months, 4 weeks ago by visualizer.
    in reply to: A puzzle for duplication #67058
    visualizer
    Customer

    Hey
    Thanks for sharing this. I tried and it worked !

    Also as you said creating duplicated in blender by Shit+D or Alt+D will ultimately increase the published file size in both cases. My idea is to keep the actual geometries as less as possible in blender and produce them in large quantity by puzzles when published file is loaded.
    Example a one screw conveyor unit has about 200-250 screws & nuts. not really advisable to make in blender. So make one set use place holders at different locations & reproduce them upon loading published file.

Viewing 15 posts - 91 through 105 (of 441 total)