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visualizer

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 442 total)
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  • in reply to: Modeling exercise turned into demo. #70211
    visualizer
    Customer

    Xeon I did reply you on email. pl check

    in reply to: Feature request – non relative shape keys #70210
    visualizer
    Customer

    Yeah! it would be a one more next level feature. Hope in future sometimes we get it

    in reply to: just a simple query #70205
    visualizer
    Customer

    Yep kdv… exactly thats what I am looking at to get in view port.
    every incremental click the object shall move or respond to increased value.

    here is what I was playing on puzzles.
    and also other setting as per my basic understanding level of puzzles

    • This reply was modified 2 months, 3 weeks ago by visualizer.
    • This reply was modified 2 months, 3 weeks ago by visualizer.
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    in reply to: just a simple query #70120
    visualizer
    Customer

    Still nothing happens. I created the same set.
    Also I was trying to add some other ways like added image.

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    in reply to: just a simple query #70113
    visualizer
    Customer

    does this work really?
    didnt change anything at my end

    in reply to: Virtual Robot Trg module #69998
    visualizer
    Customer

    Nice work Visualizer. Hit me up via email. Xeon [at] r66d [dot] com. I think I may have some projects we can colaborate on if you are interested.

    Hey Xeon ! Sure. :good:

    in reply to: Virtual Robot Trg module #69997
    visualizer
    Customer

    Hey !
    Yuri & Xeon
    Thanks guys. /|\ :)

    This is first time I shared something here. Will keep sharing :good:

    visualizer
    Customer

    Xeon well said ! :good:

    Many times I see that, the suggestions or features we proposed are died or buried here without any notice or acknowledgement. I don’t say that they all should be respected but I definitely say that, they all must be acknowledged by Team ( by keeping them in the road map list or something by saying YES or NO) rather than users / experts & amateures. I am working on the leading edge of Industry 4.0 & IoT as well as IRA field with future of Omniverse level activities. I know the potential and importance of the UI/UX.

    As correctly said by you, why verge team removed that simple option of gltf from blender menu? when its few clicks to disable by any user.
    Why Verge implemented the pre-loader customization feature? When it was possible through few tricky ways.
    If everything is seen this way then Verge shall not exist at all. But still it does ! this says all by itself.

    End of the day any damn software of this world, may it be a Microsoft or a verge3D or even a small notepad like tool… They all work to increase production level efficiency of the tool for LOW or NO code users ! Which is of course very perfect.

    I am seeing verge as a future’s one of the leading WebVR related powerful gaming & interactive engines. I applied it in couple of serious level projects as well. 4 axis robot example shared here & further advanced 6 axis robot will share soon. These are the industry proven examples. Verge has way to go ahead. In such cases I feel to contribute to its excellence.

    A quote here I must put – If being a hard core coder you see a way to travel to moon as a finger tip job… It doesn’t mean that, its that easy for everyone on the earth. Similarly as a LOW or NO coder what we clearly see perhaps coder’s can’t even imagine ! It is just because they are in their SILO of self comfort zone. Any successful software is a perfect equilibrium of Developer, Creator & End user. Note if the string is pulled by one end, it means it is away from other two & has lost the equilibrium.
    Developers / Coders & people like us work hand in hand.
    Coders can not get the direction without our contribution & we can not get the tools without their contribution.
    That’s the way of the world! A perfect equilibrium in its own ! We all work to make it as flawless as possible. Thats what the progress is ! ! !

    • This reply was modified 3 months ago by visualizer.
    • This reply was modified 3 months ago by visualizer.
    • This reply was modified 3 months ago by visualizer.
    • This reply was modified 3 months ago by visualizer.
    in reply to: first person walk sample suggestion #69960
    visualizer
    Customer

    Hi visualizer,

    the Firstperson camera can be quite easily equipped with the VR capability. However we decided to not do that to keep the things as simple as possible. For the VR use case we created a specific example called Virtual Reality.

    Hi
    Yuri
    An Industry people like me with Low or No code knowledge would request you to throw some light on both the examples First person Camera & Virtual reality example. Where both have same end results in Vr but are totally different by puzzle editor way.

    in reply to: Blender Object Properties control #69958
    visualizer
    Customer

    RIght
    Xeon
    I am also of the same opinion. integrating it in native application is much better.
    Anyways verge recently did pre-loader customization feature addition. its the similar example.

    visualizer
    Customer

    No
    I am not a developer.
    I look forward verge to implement this as feature possibly.

    Thats the software’s rating in global market based upon its ease of handling than some tricky & curvy ways of getting things done.

    • This reply was modified 3 months ago by visualizer.
    in reply to: first person walk sample suggestion #69950
    visualizer
    Customer

    Aah Impressive & interesting.
    I still feel there are some gray areas to cross check. I will surely recheck on above points.

    Also then as per your above notion, can we make a “Virtual Reality” that coffee room example without any puzzles? I mean almost with no puzzles? I guess it should be except the user inputs such as grabbing & triggering.

    in reply to: simple clue needed #69949
    visualizer
    Customer

    Hey
    I got it resolved. the Normals of the collision plane were reversed & it wasnt detecting the end of mesh. I believe that was the right reason. lol

    visualizer
    Customer

    Yes that could be one way, but having native feature available is of course of a great value addition & time saving. Also it is standard way & consistent.

    I guess the screenshot is the motivation factor for development of almost all production grade softwares. The recent example is the pre-loader customization given in Verge 4.5

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    in reply to: first person walk sample suggestion #69939
    visualizer
    Customer

    First Person controls + collision mesh (in Blender). That”s how it’s walking. No puzzles are needed for wolking with WASD in browsers.

    Exactly that’s a catch !
    How come it is also working in VR then?
    How come a stair case climbing is working ok?
    If no puzzles needed in this then why they are in other examples? & if needed why not seen in here?

Viewing 15 posts - 46 through 60 (of 442 total)