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first person walk sample suggestion

Home Forums Bug Reports and Feature Requests first person walk sample suggestion

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #69896
    visualizer
    Customer

    Hi
    The existing sample from the library “Firstperson camera” is not compatible in VR mode.
    Can that be made compatible for VR mode as well? So it becomes one more example of VR

    #69908

    Hi visualizer,

    the Firstperson camera can be quite easily equipped with the VR capability. However we decided to not do that to keep the things as simple as possible. For the VR use case we created a specific example called Virtual Reality.

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    #69928
    visualizer
    Customer

    Yuri
    Yes I saw the example and yes it works in VR device as well.

    I am wondering how there are no any physics OR VR related puzzles set & I thought its not compatible with VR. what all it has in puzzles is this in screenshot.

    How it is still working without any workout of puzzles? am I missing anything again?

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    #69930
    kdv
    Participant

    First Person controls + collision mesh (in Blender). That”s how it’s walking. No puzzles are needed for wolking with WASD in browsers.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69939
    visualizer
    Customer

    First Person controls + collision mesh (in Blender). That”s how it’s walking. No puzzles are needed for wolking with WASD in browsers.

    Exactly that’s a catch !
    How come it is also working in VR then?
    How come a stair case climbing is working ok?
    If no puzzles needed in this then why they are in other examples? & if needed why not seen in here?

    #69942
    kdv
    Participant

    How come it is also working in VR then?

    With the help of puzzles from the built-in library. The First Person controls are not used at all when your are in VR. Puzzles only.

    How come a stair case climbing is working ok?

    It’s implemented in v3d.js. The Orbit, Flying and First Person controls need no puzzles to work as expected. Collisions for the First Person controls are also implemented in v3d.js. But they are supposed to work and do it in browsers only. Not in VR.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69950
    visualizer
    Customer

    Aah Impressive & interesting.
    I still feel there are some gray areas to cross check. I will surely recheck on above points.

    Also then as per your above notion, can we make a “Virtual Reality” that coffee room example without any puzzles? I mean almost with no puzzles? I guess it should be except the user inputs such as grabbing & triggering.

    #69955
    kdv
    Participant

    can we make a “Virtual Reality” that coffee room example without any puzzles?

    No. At least, you’ll need the puzzles for entering VR and walking.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69960
    visualizer
    Customer

    Hi visualizer,

    the Firstperson camera can be quite easily equipped with the VR capability. However we decided to not do that to keep the things as simple as possible. For the VR use case we created a specific example called Virtual Reality.

    Hi
    Yuri
    An Industry people like me with Low or No code knowledge would request you to throw some light on both the examples First person Camera & Virtual reality example. Where both have same end results in Vr but are totally different by puzzle editor way.

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