We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

visualizer

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 430 total)
  • Author
    Posts
  • in reply to: Camera Collision Material #69591
    visualizer
    Customer

    Hey
    Even I was wondering why it can’t be allowed to include a collection from Blender ? which may contain multiple objects with same or different materials?
    IS it too difficult in Verge to implement?

    in reply to: VR scene related basic query #69519
    visualizer
    Customer

    you are correct.
    it was my confusion.

    in reply to: VR scene related basic query #69517
    visualizer
    Customer

    Hi
    Yes got it.
    initially I was confused with those .ktx2 files.

    in reply to: strange issue in published file #69509
    visualizer
    Customer

    just additional screenshot
    FYR

    Attachments:
    You must be logged in to view attached files.
    in reply to: strange issue in published file #69506
    visualizer
    Customer

    Hey guys
    Happy New year to you all !

    yes here is a screen shot of the browser. its edge browser.
    is this helpful?

    Chrome Richer PWA is limited to certain chrome releases … are you testing in a compatible version?

    No its no chrome at all. its microsoft edge.

    Could we have a look at your manifest.json? :scratch: Did you add smth there intentionally and knowingly?

    No No, I didnt even touch it.

    • This reply was modified 2 months, 3 weeks ago by visualizer.
    Attachments:
    You must be logged in to view attached files.
    visualizer
    Customer

    I was also searching for any possibility to show the line getting drawn in 3D space with controlled animation speed. The progressing line…it may have turn & loops !

    As Alissa saying,
    I feel there two wats mainly
    A) One the user facility to draw from point A to B
    B) Second is animated line getting drawn from point A to B

    Intention for B is to use in schematic diagrams to show the flow

    • This reply was modified 3 months ago by visualizer.
    in reply to: Glow / Bloom to specific objects #69370
    visualizer
    Customer

    Xeon
    in your setup did you check the Use HDR rendering ? That somehow brings a little relief to creator or artist. It doesn’t look fool proof & versatile yet.

    However I really feel verge should have some better option to control & handle the glow effect. Glow effect in product showcasing is something which enhances the overall look & feel. Especially in consumer market it deals good I guess.

    in reply to: Glow / Bloom to specific objects #69364
    visualizer
    Customer

    kdv
    I am exploring & have started with this field of advanced immersive technology with business case applications.

    If you feel it can be interesting to you; Can I have your profile or overall understanding of your expertise? do send me on visualizer2010@gmail.com

    in reply to: Glow / Bloom to specific objects #69353
    visualizer
    Customer

    The only way I have been able to create controlled bloom like effects is to create a image plane with glow. Not a great solution but it can work depending on the mesh.

    Yeah, that’s an epic trick to get expected thing somehow. Need to have something sound and better option

    in reply to: Glow / Bloom to specific objects #69350
    visualizer
    Customer

    Xeon correct.
    Verge team should do something about this.. I guess.
    I have attached a image screenshot of deviation in both applications. Blender and verge.

    kdv
    I saw the thread, But is it 3ds max or Maya or Blender dependent? I tried raising the value to 100 and 2000 from 50. but still other things catch the glow effect unnecessarily.

    Its really a question of how to achieve this effect ?

    Its a simple architectural setup. Every time we can’t expect a space like super black background.
    How to get through it?

    • This reply was modified 3 months, 1 week ago by visualizer.
    Attachments:
    You must be logged in to view attached files.
    in reply to: parent unparent option #69319
    visualizer
    Customer

    Yeah!
    Development & Improvement is an endless process. It will keep on evolving. Thts the rule of any business.
    I am sure verge team by keeping in view to make it top notch gaming tool will add so many things in near future. ( This one as per my suggestion also shall come eventually )

    Recently I noticed the 4.5 version came up with complete loader customization & settings facility. Which earlier was not at finger tips. we used to handle it by changing few lines in CSS & html. Now it has become in App manager itself. More conveninet & native facility.
    Strategically this makes basic user to work with low or no code knowledge.

    Of course those who have knowledge can do miracles. :)) like you

    in reply to: parent unparent option #69314
    visualizer
    Customer

    No I am not kidding honestly.
    Expert like you can do these things quickly. I am not a developer person.

    I suggest V team that, this feature can be added in future version of verge to make common users like us to work easily.

    in reply to: parent unparent option #69256
    visualizer
    Customer

    Parent your object back to Scene at the specific frame or specific condition. Scene is the master-parent for all objects in the scene and it represents the world’s coordinates.

    But how ?
    It has to happen without user action / interaction.
    OR may be advanced option of switching the parent at specific frame or condition ( without user clicking need )

    in reply to: parent unparent option #69255
    visualizer
    Customer

    Unparent by parenting to something else…?

    This is exactly what I did as of now but again how to reparent it and unparent.
    Main question is how it happens automatically at given frame or condition?

    in reply to: VR flexibility & advanced features #69242
    visualizer
    Customer

    Oh
    a new thing to check. will try

Viewing 15 posts - 61 through 75 (of 430 total)