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Blender Object Properties control

Home Forums Bug Reports and Feature Requests Blender Object Properties control

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #54523
    xeon
    Customer

    In some future version it would be nice if we could have the ability to set the default configuration of how we want Verge3D to handle Animation properties at the scene level and have the ability to override them at the Object level. Better yet have the control at the Collection level.s

    Currently, all objects created whether they are animated or not are set with animation parameters of: AutoStart checked, Loop Mode set to repeat and Repeat Infinitely checked.

    I find that in most cases I want my objects to be created with AutoStart unchecked, Loop mode set to once, and Repeat Infintetly unchecked.

    If we have a global override at the scene level I could create environment objects without issue and then modify objects that have unique needs or manage collections that have unique needs but most objects don’t require these settings based on our work flows.

    Xeon
    Route 66 Digital
    Interactive Solutions

    #54524
    kdv77kdv
    Participant

    Set desired default values in custom_props.py

    #54552
    xeon
    Customer

    Yes, that’s one way…but a more integrated approach would be to included it in the plugin. Many users aren’t going to go with adjusting .py

    Xeon
    Route 66 Digital
    Interactive Solutions

    #54553
    kdv77kdv
    Participant

    Many users can do this

    or this (if objects have two or more animations or names of objects and their animations are not the same)

Viewing 4 posts - 1 through 4 (of 4 total)
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