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visualizer

Forum Replies Created

Viewing 15 posts - 136 through 150 (of 454 total)
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  • in reply to: how to use clone animation puzzle #65915
    visualizer
    Customer

    Oh.. I see.
    thx for clarification.

    in reply to: Verge3D tools plugin #65914
    visualizer
    Customer

    Ah …. I see you are adding quite interesting features.
    couple of them I didnt get really, but would love to see their applications. :)

    in reply to: Sprite Sheet Tutorial #65913
    visualizer
    Customer

    Hey
    Xeon & kdv
    I agree to your point that GIF is limited to 256 colour but I think recently I saw few tools support full 16 bit colour range.
    Perhaps I am very new to the sprite sheet and hence I might have that view towards it. I got to check it … to me it looked like a lot of lengthy curve to work around. So I just mentioned .gif.

    I definitely mean if there is a provision to support for .mp4 thats awesome. OR may be some acript or a puzzle supporting soem sequence of JPGs or even PNGs.. would be great. Ofcourse size doest matter here but feature is feature. User’s choice whether to use or not & if to use then to what extent.
    I also agree .gifs could be unnecessary on today’s time line. Yeah I really mean it to be useful for generating effects like water surface, fire or smoke etc.

    in reply to: Sprite Sheet Tutorial #65815
    visualizer
    Customer

    Hey
    Yuri & developer team,

    The tutorial made by Xeon is no doubt explaining the essentials.
    However cant we expect verge 3d to think of implementing straight forward feature? Say for example a .gif can be used for animated image sequences. If anything, else is tough.
    Working out on sprite sheet or Atlas methos is kind of using microsoft office 98 in year 2023.

    Dont you think from a production perspective & capability perspective it will enhance verge to next level?

    • This reply was modified 9 months, 2 weeks ago by visualizer.
    in reply to: How to achieve AO noise feel to smooth #65788
    visualizer
    Customer

    I also tried this larger settings to check.

    it looks like that it gives screen space AO effect. look at the floor behind pipes. a slight view change makes it noticeably light & dark where it has to be constant.
    Is this something Verge 3d might fix in near future? or is it a EVEE artifact issue?

    the attached screen recorded video shows how the AO darkness artifact is seen behind those pipes. on panning one attempt it shows darker while slight more panning show lighter

    • This reply was modified 9 months, 2 weeks ago by visualizer.
    in reply to: How to achieve AO noise feel to smooth #65762
    visualizer
    Customer

    Hi
    yes conventional method is one way.
    I feel Evee’s AO is better which is GTAO.

    Xeon
    as of now client doesnt have any concern on it. They accept it. But I just think of improving on it.

    kdv
    I checked the parameter script but it results in brighter or a darker output instead of minimizing the AO noise spot sizes. check the image attached

    Under Blender’s AO settings I can increase the factor even beyond 1 which further darkens the effect of AO. But unfortunately, Blender doesn’t allow to increase the value of trace precision beyond 1.

    • This reply was modified 9 months, 2 weeks ago by visualizer.
    • This reply was modified 9 months, 2 weeks ago by visualizer.
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    in reply to: Verge3D tools plugin #65758
    visualizer
    Customer

    Hi
    everyone is not a skilled user of verge like app. you have uncommon skills.
    I think some features are really important & will make the production flow easy.
    Since I work with Ind. 4.0 & IoT technology …I feel there is a huge scope for verge & with advanced features.
    I have recently worked on an Industrial Robotics & Automation example by using Verge. Where I really found V3d’s scope is big.

    visualizer
    Customer

    This is interesting !

    I found one glitch or may be something I am missing on.

    I used a file created with verge 4.1.1 & then applied this puzzle. it didnt work. I mean this – I tried this implementing in the verge files created with 4.1.1. It didnt work

    When I related verge file from 4.3.1 now it is working well.

    Yuri or team anything specific I need to do in previous generated set of verge files? from version 4.1.1?

    in reply to: Verge App not working on IPhone/IPad #65368
    visualizer
    Customer

    whats the real solution to run the offline published set on iPAD 11 pro.
    Even I faced this issue

    in reply to: Verge3D tools plugin #65320
    visualizer
    Customer

    I just added 3 & 4 the point

    in reply to: Verge3D tools plugin #65316
    visualizer
    Customer

    Hi
    kdv
    what is the price for that “clone with animation” plugin

    Also a little suggestion s to make plugin fool proof
    1. This “clone with animation” plugin can be added with
    2. offset animation by certain value to original one
    3. offset animation can have additional orientation option as advanced feature.
    4. A mirror feature as well including animation

    … I havent seen it ,,, It may be already there. You have a deep knowhow,

    • This reply was modified 10 months ago by visualizer.
    • This reply was modified 10 months ago by visualizer.
    visualizer
    Customer

    Hi
    Xeon
    Agreed !

    As you said having some keyframes in between will keep the motion going ahead. instead of just key at start & end.
    I check by baking the animation sequence. It is working perfectly alright.

    I was wondering why I noticed it in 4.3.1 & not before?

    in reply to: issue with some iphone #65255
    visualizer
    Customer

    Hey guys !
    I could fix it with a little cross checking & found that, the normal mapping connection in node was causing this.
    Its surprising why its not working but when I removed those connection at couple of places the published scene worked on the perfectly which earlier was not working.

    Still wondering why it was so?

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    in reply to: issue with some iphone #65248
    visualizer
    Customer

    Yes I get it . its required to drill down the cause.

    • This reply was modified 10 months ago by visualizer.
    in reply to: issue with some iphone #65247
    visualizer
    Customer

    I dont think so.
    Actually fact is it is running well on my iPAD pro M2 ^ not running on iPhone 12 …thats weird.

Viewing 15 posts - 136 through 150 (of 454 total)