We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

NewFake

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 88 total)
  • Author
    Posts
  • in reply to: Cursor hand #3199
    NewFake
    Customer

    Hi Yuri!

    I installed Verge 2.2 for Blender.
    I did exactly what you mentioned: the function inside the function the way it’s showed in the comments of my_app.js file, the “hovered” puzzle setup, saved, but my cursor doesn’t change to pointer; I also tried other kinds of cursors…
    I run FireFox latest version, I keep on cleaning my cache with ctrl f5… Any idea please?

    NewFake :)

    in reply to: Chrome shader #3196
    NewFake
    Customer

    Hi!

    I think it was caused by a “wrong folder path”. As in France we have accents such as é à è, and I put one on a folder’s name; a mistake that I seldom do, and did this time.
    So, please, forget this ticket. However it might help French users :heart:

    NewFake :)

    in reply to: Chrome shader #3107
    NewFake
    Customer

    Hi!

    Before and after too.

    NewFake :)

    in reply to: Embed HTML #3101
    NewFake
    Customer

    Hi Yuri!

    Most welcome you are; whenever I can help… :yahoo:

    NewFake :)

    in reply to: Chrome shader #3089
    NewFake
    Customer

    Here some screenshots.
    As I mentioned alu, leather, etc. work fine, however some don’t.

    Am I doing something wrong? Should I do more than just appending and applying the shaders? UV or so?

    NewFake :)

    in reply to: Embed HTML #3080
    NewFake
    Customer

    See, it would be great to having this functionality because we could use our favorite dynamic language(s) within interactive 3D, a vast enlargement.

    NewFake :)

    in reply to: Cursor hand #3024
    NewFake
    Customer

    Hi Yuri!

    Yes I’ll wait, thank you. :good:

    NewFake :)

    in reply to: Embed HTML #3021
    NewFake
    Customer

    Hello,

    Yes so do I, it would be a plus for the Verge club! Thank you very much!
    I don’t know if it would help, however here are a few related links:

    http://jensarps.de/3d/

    http://learningthreejs.com/data/2013-04-30-closing-the-gap-between-html-and-webgl/index.html Here the embedded page’s links are supposed to be clickable but aren’t…

    https://stemkoski.github.io/Three.js/
    https://stemkoski.github.io/Three.js/CSS3D.html Here the embedded page’s links should be clickable but aren’t…

    About making links:
    http://learningthreejs.com/blog/2012/02/27/linkify-tquery-extension/
    ;-) :yes: :yahoo:

    NewFake :)

    in reply to: Cursor hand #3002
    NewFake
    Customer

    Hello!

    I don’t see neither a “prepareExternalInterface” function in my_app.js file, nor a “when hovered” puzzle in the puzzles list.
    Kindly please elaborate. What should I do to get that function showing up?

    However I guess that this puzzle probably shows up when the function is added? As by default I don’t see it in the puzzles’ list.

    NewFake :)

    in reply to: Animated Alembic file into Blender #2990
    NewFake
    Customer

    Thanks!

    NewFake :)

    in reply to: Animated Alembic file into Blender #2984
    NewFake
    Customer

    Hi!

    Fluids effects within shape keys would be a huge amount of work. I can’t even think about, as I want to remain alive a few more days :wacko:
    Maybe kind of an ersatz, I’ll meditate upon the subject :bye:

    NewFake :)

    in reply to: Animated Alembic file into Blender #2983
    NewFake
    Customer

    Hi!

    I also tried Blender fluids, it doesn’t seem to work either.
    No blame here, Verge is in its baby life, and I guess that one day you’ll get the courage to dive into those advanced developments :yes: :yahoo: :yes:

    NewFake :)

    in reply to: Canvas #2933
    NewFake
    Customer

    Thank you!

    Yes, I think it would be useful :yahoo:

    NewFake :)

    in reply to: Suggestions #2896
    NewFake
    Customer

    Hi Yuri!

    Thank you; I probably wasn’t clear enough, but your answer helped me a lot and put me on the right track.

    Even if a visual scripting helps a lot its logic has to be caught :)

    NewFake :)

    in reply to: Suggestions #2802
    NewFake
    Customer

    Hello Yuri!

    Please, can we either loop a timer or increment time with puzzles?
    Or implement something as: “After 5 sec” OR “After 30 sec” OR…?

    NewFake :)

Viewing 15 posts - 61 through 75 (of 88 total)