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NewFake

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 88 total)
  • Author
    Posts
  • in reply to: Export standalone HTML? #8942
    NewFake
    Customer

    :good:

    NewFake :)

    in reply to: Export standalone HTML? #8936
    NewFake
    Customer
    in reply to: How to use JavaScript in Verge3D applications #8912
    NewFake
    Customer

    :yahoo:

    NewFake :)

    in reply to: Coding #7896
    NewFake
    Customer

    Hi!

    Thank you! :yahoo:

    NewFake :)

    in reply to: Coding #7893
    NewFake
    Customer

    hi!

    Thanks! Your docs and “howtos” are really well done, detailed, they deserve real compliments; a huge effort.
    The only point is that they’re not much coding related… :mail:

    NewFake :)

    in reply to: google web designer with verge3D puzzles #7311
    NewFake
    Customer

    :good:

    NewFake :)

    in reply to: Edge issue #6391
    NewFake
    Customer

    Hi!

    Most welcome you are :) Could you please apply the patch that makes the iframe follow the animation of the carrying object?

    NewFake :)

    in reply to: Edge issue #6349
    NewFake
    Customer

    Hi!

    At first, please, note that I promised I would not be much too demanding about htmlmixer; therefore what I write here are tracks to help, to feedback; I’m not demanding whatsoever :bye:

    I updated the app to 2.6.
    The whole app doesn’t work at all, the page that is “iframed called” is much too big. I don’t care.

    But what could be of interest for you is that V3d.js and v3d.CSS3DRenderer are still looking for the weird *.js file: visual_logic.jsvisual_logic.js
    even through Verge3D 2.6.0:
    LogicLoadError: “Unable to load the logic file: ‘visual_logic.jsvisual_logic.js’.”
    and
    Échec du chargement pour l’élément (which means “can’t load”) <script> dont la source est « https://www.litvine-georges.com/3d/cadavreexquis-2.6/visual_logic.jsvisual_logic.js ».

    Also useful I guess:
    d.AppPuzzles has been deprecated. Use v3d.PuzzlesLoader instead

    Also in the block v3d.CSS3DRenderer 2.6.0:
    v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    v3d.js:1:392763
    ______________________________
    Also, please, check what the console says against the patched htmlmixer app you uploaded here for me:
    https://www.litvine-georges.com/3d/htmlmixer/htmlmixer.html
    ______________________________

    I’m going to let the updated version to 2.6 for a few days there, for the feedback:
    https://www.litvine-georges.com/3d/cadavreexquis-2.6/cadavreexquis.php

    The one that works quite well, but in Edge…:
    https://www.litvine-georges.com/3d/cadavreexquis/cadavreexquis.php
    ______________________________

    Hope that helps, and, please, can you over comment?

    NewFake :)

    in reply to: Puzzle page doesn't load #6059
    NewFake
    Customer

    Hi Yuri!

    Cool! It works fine, thanks a lot. :yes: :yahoo: :good:
    Now that the iframe follows the animated carrying object the links work fine right away in FF.
    I’ll put here by the end of the week the link pointing at that funny app. :wacko:

    NewFake :)

    in reply to: Puzzle page doesn't load #6004
    NewFake
    Customer

    Hi!

    Please, about your question, in the present post, related to what the console is outputting : 2018-07-20 at 3:13 pm :
    please, read my answer of : 2018-07-20 at 6:44 pm
    I just would like you to help me to having the iframe sticking to the carrying object whenever animated. Because it doesn’t stick; with the two lines of code you gave me.
    After what I let you in peace with the htmlviewer :good: Promised :yahoo:

    NewFake :)

    in reply to: Puzzle page doesn't load #5970
    NewFake
    Customer

    Hi,

    I understand, however, can you please check what I wrote 2 steps above, regarding the fact that the iframe doesn’t follow the carrying object with the piece of code you gave ma; remember, you asked me what the console was saying:

    Here’s what the FF web console says:

    Successfully compiled asm.js code (total compilation time 13ms; storage initialization failed (consider filing a bug)) v3d.js
    Verge3D 2.5.0 v3d.js:1:397123

    v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(233,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1:378470
    v3d.CSS3DRenderer 2.5.0 CSS3DRenderer.js:41:5
    v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    Note: now what’s weird is that the fact of calling, opening the web console makes the links on the embedded page clickable right away, without rotating whatsoever on the app’s web page.

    NewFake :)

    in reply to: Puzzle page doesn't load #5912
    NewFake
    Customer

    Please, see if you can give us more tweaking options on the htmlmixer functionalities through puzzles; also simplifying if possible.

    Here are some resources that might help. Specially in animating the embedded iframe:
    https://github.com/mymess/threex.htmlmixer
    https://github.com/jeromeetienne/threex.htmlmixer
    https://jeromeetienne.github.io/threex.htmlmixer/examples/demo.html#default
    On those examples you see that the guy rotates the iframe.
    If it’s easier to having just the iframe without carrying object, it would be fine to me.

    I encounter several problems with the present htmlmixer version of Verge:
    As said before the links aren’t clickable right away in FF & Edge, at least on my side.
    The embedded iframe doesn’t follow the carrying object’s animations, at least on my side.
    It’s hard to harmonize the size of the carrying object with the content of the iframed web page.
    Sending php variables from the app’s page to the embedded one.

    I know that I’m demanding. However I would greatly appreciate you to enhance that functionality, which might help other users of Verge I guess.

    NewFake :)

    in reply to: Puzzle page doesn't load #5901
    NewFake
    Customer

    Hi!

    Here’s what the FF web console says:

    Successfully compiled asm.js code (total compilation time 13ms; storage initialization failed (consider filing a bug)) v3d.js
    Verge3D 2.5.0 v3d.js:1:397123

    v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(233,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1:378470
    v3d.CSS3DRenderer 2.5.0 CSS3DRenderer.js:41:5
    v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    Note: now what’s weird is that the fact of calling, opening the web console makes the links on the embedded page clickable right away, without rotating whatsoever on the app’s web page.

    NewFake :)

    in reply to: Puzzle page doesn't load #5864
    NewFake
    Customer

    Hi,

    are you please sure that we must put those two lines after:
    var mixerPlane = new THREEx.HtmlMixer.Plane(mixerContext, domElement, { elementW: 512 });
    mixerPlane.object3d.scale.multiplyScalar(5);
    scope.scene.add(mixerPlane.object3d);

    Which makes:
    _______________
    var mixerPlane = new THREEx.HtmlMixer.Plane(mixerContext, domElement, { elementW: 512 });
    mixerPlane.object3d.scale.multiplyScalar(5);
    scope.scene.add(mixerPlane.object3d);
    v3d.SceneUtils.attach(mixerPlane.object3d, scope.scene, scope.scene.getObjectByName(‘Cube’));
    mixerPlane.object3d.scale.multiplyScalar(5);
    ________________

    Because this way we end up with twice the line of code: mixerPlane.object3d.scale.multiplyScalar(5);

    Anyways I tried that suggestion but it doesn’t work, at least on my side.

    My two problems are bounded: as I have to slightly rotate either the scene or the carrying object to having the links clickable, I tried to move the carrying object within a small animation, a small rotation, to see if the links become clickable. But the carried plane doesn’t follow the rotation of the carrying object, doesn’t stick with it, with the addition of the two lines of code you recommended to add.
    I’m blocked :negative:

    NewFake :)

    in reply to: Puzzle page doesn't load #5769
    NewFake
    Customer

    Hi!

    back to the fact that I have to rotate slightly an object that carries a web “iframed” plane (htmlmixer):
    Yes, it works fine in Chrome; links are clickable right away.
    However, please, check in FireFox and Edge, latest versions, to see that small issue; ie the fact that we must slightly rotate the carrying object to having the links clickable in the embedded page.

    NewFake :)

Viewing 15 posts - 16 through 30 (of 88 total)