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NewFake

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 88 total)
  • Author
    Posts
  • in reply to: Preview of the bind HTML element puzzle #3838
    NewFake
    Customer

    Hi Yuri!

    You’re the best! Thank you, cool, it works fine; I just added a little bit of puzzle to close the vid; screenshot.

    NewFake :)

    in reply to: Preview of the bind HTML element puzzle #3834
    NewFake
    Customer

    Hi Yuri!

    Sorry, I hadn’t seen your last post about this suggestion. Just saw it now 04-19 at night.
    I’ll test it right away and I’ll let you know “of coursement” :mail:

    NewFake :)

    in reply to: Embed HTML #3833
    NewFake
    Customer

    2.3.1 I didn’t test yet, however: :yahoo: :yahoo: :yahoo: :good: :good: :good:
    All the above say: THANK YU RI!

    NewFake :)

    in reply to: Video display #3665
    NewFake
    Customer

    Hi Yuri!

    Thank you! Would be much appreciated.

    NewFake :)

    in reply to: Video display #3639
    NewFake
    Customer

    Hello and thank you,

    yes but if we let the puzzle annotation text empty it shows the black circle anyways. What I would like to get is having an entire object clickable to showing the video iframe without any black circle.
    The idea would be to get a puzzle corresponding to the two last command of the “Add annotation” which are “To” > “with” alone.
    Add annotation > The object > With
    Is it, please, possible by now through a workaround?

    NewFake :)

    in reply to: Fullscreen #3431
    NewFake
    Customer

    Hi!

    Yes, being a web developer I’m fully aware of that specification :wacko: and I was expecting this kind of answer, however it doesn’t mean that we cannot ask people how they want to enter our galleries, ie offering’em the choice within two different links, one of’em carrying the fullscreen command :mail:

    NewFake :)

    in reply to: Cursor hand #3328
    NewFake
    Customer

    Hi Yuri!
    cool, it works fine!

    NewFake :)

    in reply to: Cursor hand #3308
    NewFake
    Customer

    :yahoo: :bye: :yahoo:

    NewFake :)

    in reply to: Cursor hand #3295
    NewFake
    Customer

    Hi!

    thank you! :good:
    So a suggestion: please add a line break after each xml tags in the xml file in order to having that file easy to read, and to providing a cooler way to import puzzles into new apps, i.e. to copy and paste’em.

    NewFake :)

    in reply to: Cursor hand #3282
    NewFake
    Customer

    Hi Yuri!

    Great, thank you!

    I have a question that most probably other users would like to see answered:
    What do you please recommend to be able to copy and paste puzzle sets from one app to another? As many sets are repetitive and take time to build.
    If you don’t think you can take time to develop a functionality to do so, do you, please, think that the puzzle xml file could be a workaround, and how to?

    NewFake :)

    in reply to: Cursor hand #3268
    NewFake
    Customer

    Hi Yuri!
    I put the above file, puzzles.min_-4.js, inside the “puzzles” folder after having renamed it to puzzles.min.js of course, and no, it doesn’t work; it doesn’t generate a correct visual_logic.js file, no hand cursor…
    The visual_logic.js file which works fine is the one you sent me in your my_awesome_app2.zip that you uploaded above.

    NewFake :)

    in reply to: Cursor hand #3247
    NewFake
    Customer

    Hi Yuri,

    Thank you, please check again the attached JS file above as version 2 contains the JS error on line 197, as version 1 didn’t contain it.

    My project is much too heavy for me to attach it here, objects and equirectangular file. I’m going to reproduce it on a lighter app and either upload it here if not too heavy or send it to you by email.

    NewFake :)

    in reply to: Cursor hand #3232
    NewFake
    Customer

    Here the exported problematic visual_logic.js JS file.

    A difference I see in that visual_logic.js file is on line 26
    Yours: var mode;
    Mine: var x, cursorSet, mode;

    My install also writes something wrong around line 197: “ALL_OBJECTS”; (it’s the name of all my 3D objects), alone on that line…

    The question of course is why those differences, and others that I most probably didn’t see because if I change only those two lines it still doesn’t work, I must paste the whole file of yours to having my cursor displayed, and change my objects’ names of course.
    Every time I save my puzzle it of course rewrites the JS file with errors.

    NewFake :)

    in reply to: Cursor hand #3228
    NewFake
    Customer

    Hi Yuri!

    Thank you! Yes I get the cursor “hand” in your app, sniff… :cry:
    If it’s not due to the JS nor the puzzle would it be in my Blender file?
    Do you please see any special setting to be implemented in it in order to having that cursor function working fine? :wacko:

    Checked and found! It’s coming from the visual_logic.js file.
    I pasted yours into my app’s one; I just changed the object name in it and it works fine, I get the hand cursor!
    Now of course comes the question: why?
    Why on my system that file, the only one I changed manually, isn’t written the right way? :heart: :-(

    Here attached the visual_logic.js file exported from my system for you to scrutinize it.

    NewFake :)

    in reply to: Cursor hand #3202
    NewFake
    Customer

    I also tried in Edge, with the server on, no cursor change; same on launching the html file of the app.

    NewFake :)

Viewing 15 posts - 46 through 60 (of 88 total)