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KurtGR

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 69 total)
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    Posts
  • in reply to: USDZ Export possible in Verge3D? #36488
    KurtGR
    Customer

    Okay thanks! Hopefully the WebXR tech matures a bit and allows full device compatibility not too long in the future.

    in reply to: USDZ Export possible in Verge3D? #36244
    KurtGR
    Customer

    Hi Yuri, thanks for getting back to me.

    Is this compatible with verge3D? Is it possible to run this on your web server and it run automated when a user clicks a button?

    in reply to: Any updates on IOS AR? #36170
    KurtGR
    Customer

    That’s good news! I’m pretty new to AR so all the different platforms confuse me a little – is it possible to enable a USDZ viewer simply based on the 3D scene without interactivity to verge or is it too complex?

    in reply to: Maya colorcomposite node doesn’t work #34864
    KurtGR
    Customer

    Hi, thanks for getting back to me – I’ve actually sorted the problem – I was connecting “alpha” from my black/white image instead of just a single R/G/B channel.

    I’m not used to single channel workflow for alpha/roughness maps e.t.c, but remembered from your tutorial video that was how you connect a roughness map.

    Thanks for taking a look, both nodes work when connecting a single channel.

    in reply to: Invert texture #34781
    KurtGR
    Customer

    Ah, I’m using Maya, not sure a node with a factor value exists

    in reply to: 3D Following Mouse Movement #34776
    KurtGR
    Customer

    Thanks I’ll try that out!

    KurtGR
    Customer

    Ok I’ll have a look, thank you.

    KurtGR
    Customer

    Am I supposed to have access to those demos in the app manager? or are they found elsewhere?

    in reply to: Can’t change preloader image with puzzles #33892
    KurtGR
    Customer

    Hmmmm ok I didn’t know we could do that, I’ll check it out thanks!

    in reply to: Can’t change preloader image with puzzles #33885
    KurtGR
    Customer

    That works, how strange – thank you again for your help.

    What do you think of the project so far? http://labs.greenretreats.co.uk/HTH_Verge3D/

    Ready to deploy soon and we’ll be picking up a team licence from you guys, really enjoying using Verge3D!

    in reply to: Can’t change preloader image with puzzles #33837
    KurtGR
    Customer

    Hi, I’ve uploaded a new project and added some objects so you can see the loader – as you can see the puzzle doesn’t seem to change the image.

    https://we.tl/t-LVi0Vxg8wi

    in reply to: How to improve lighting? #33815
    KurtGR
    Customer

    Hi, wow I’m so dumb! I was hiding all objects with my update tub procedure to single out models, but when I added the lights at a later date I forgot to add the show puzzle afterwards.

    Thanks so much! not sure if I would have figured that out myself, good work!

    in reply to: Can’t change preloader image with puzzles #33758
    KurtGR
    Customer

    DM’d a link in facebook yesterday, thanks.

    in reply to: How to improve lighting? #33757
    KurtGR
    Customer

    No errors, I have upload my project and linked PM’d it to facebook, I’m having trouble with changing the preloader .css too…I feel like I have some missing files/corrupt project but I have no idea why :scratch:

    in reply to: Can’t change preloader image with puzzles #33749
    KurtGR
    Customer

    Hey, I’ve tried using both online & offline image loading, the image is 1000×500 roughly – I’m not sure if I’m using the correct syntax for a local file either… Is there any further documentation for this, I’m really struggling to get it to change.

    EDIT: – I’ve tried reducing size, using different images e.t.c 200px square, 500×250 e.t.c I can get the verge3d logo to disappear, but not change.

Viewing 15 posts - 31 through 45 (of 69 total)