- 2020-11-02 at 11:25 am #34853kogoshiLicensee
Hi, I’ve been doing some R&D for a new project and I’ve noticed the “colorComposite” node in maya doesn’t work, I’m basically trying to have 2 colours controlled for a texture with an alpha/factor – which works as intended in the Maya viewport, but doesn’t in Verge3D.
The “blendColours” node provides similar functionality that again functions as intended in the Maya viewport, but doesn’t work in Sneak Peak/Export.
2020-11-02 at 11:49 am #34855Alexander KovelenovDeveloper
- This topic was modified 1 month ago by kogoshi.
That’s strange. Both colorComposite and blendColors should be supported in Verge3D. Can you please share a basic example which reproduces the issue?
Update: also please share your Maya version.
2020-11-02 at 1:33 pm #34864kogoshiLicensee
- This reply was modified 1 month ago by Alexander Kovelenov.
Hi, thanks for getting back to me – I’ve actually sorted the problem – I was connecting “alpha” from my black/white image instead of just a single R/G/B channel.
I’m not used to single channel workflow for alpha/roughness maps e.t.c, but remembered from your tutorial video that was how you connect a roughness map.
Thanks for taking a look, both nodes work when connecting a single channel.
- This reply was modified 1 month ago by kogoshi.
- You must be logged in to reply to this topic.