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Maya colorcomposite node doesn’t work

Home Forums Graphics / Maya Maya colorcomposite node doesn’t work

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  • #34853
    Avatarkogoshi
    Licensee

    Hi, I’ve been doing some R&D for a new project and I’ve noticed the “colorComposite” node in maya doesn’t work, I’m basically trying to have 2 colours controlled for a texture with an alpha/factor – which works as intended in the Maya viewport, but doesn’t in Verge3D.

    The “blendColours” node provides similar functionality that again functions as intended in the Maya viewport, but doesn’t work in Sneak Peak/Export.

    • This topic was modified 1 month ago by Avatarkogoshi.
    #34855

    Hi,

    That’s strange. Both colorComposite and blendColors should be supported in Verge3D. Can you please share a basic example which reproduces the issue?

    Update: also please share your Maya version.

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    #34864
    Avatarkogoshi
    Licensee

    Hi, thanks for getting back to me – I’ve actually sorted the problem – I was connecting “alpha” from my black/white image instead of just a single R/G/B channel.

    I’m not used to single channel workflow for alpha/roughness maps e.t.c, but remembered from your tutorial video that was how you connect a roughness map.

    Thanks for taking a look, both nodes work when connecting a single channel.

    • This reply was modified 1 month ago by Avatarkogoshi.
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