We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

huib

Forum Replies Created

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • huib
    Customer

    Hey hello,
    Outline in 4.6 is still causing errors in the browser console.
    v3d.js:1 v3d.WebGLOITRenderer: render target size mismatch in v3d.WebGLOITWeighted.
    We noticed on lower-end hardware it results in quite a framedrop as well.
    Is this still on the todo list to fix?
    Thank you!

    in reply to: How to move around in Virtual Reality? #70459
    huib
    Customer

    Hello!

    Any new about the teleport movement mechanic for VR?
    The idea is to hold for example a trigger button, a 3D cursor show up on the screen and upon release the player/camera gets moved to that location.
    teleport image

    Thanks!

    in reply to: Set Parameters #67164
    huib
    Customer

    True that’s possible. I meant that it involves a few extra steps so while working on the interface inside of Webflow the Verge bits wont be visible :)
    Because of the cors thing but yeah guess thats the downside of working with Webflow.

    • This reply was modified 7 months, 1 week ago by huib.
    in reply to: Set Parameters #67162
    huib
    Customer

    Thanks for the reply. Yep you are correct! Indeed getting cors errors.

    Guess its not really possible to use Webflow in combination with Verge without using an iframe.
    Since Webflow doesn’t offer the option to upload custom files like .gltf files.

    Thanks again for the help tho :)

    in reply to: Set Parameters #67160
    huib
    Customer

    Thanks for the reply, pushed that change to the file:
    https://clients.dpipreview.nl/vastgoeddemo/vastgoeddemo.js

    But not loading yet https://renovatie.webflow.io/canvas

    in reply to: Set Parameters #67156
    huib
    Customer

    Share the link. Nobody except you knows what exactly you’ve written in your files…

    yeah sure thanks :)

    https://renovatie.webflow.io/canvas

    • This reply was modified 7 months, 1 week ago by huib.
    in reply to: Set Parameters #67154
    huib
    Customer

    Hello,

    I’m bumping this topic because I think its a solution to a problem i’m experiencing, but I don’t understand the solution posted above.

    We are building an interface for Verge in Webflow and we would like to use the Verge canvas directly, instead of an iframe.
    The following files are added to the Webflow page and load correctly from our own webserver:
    v3d.js
    projectname.js
    When visiting the page we get an error that tells us the .gltf and visual_logic.js files cannot be found. The v3d.js file expects them to be at the Webflow location.
    They obviously are not there, they are also on our own webserver.

    What do we need to do to make sure the files get located correctly?
    Hope my question is clear enough haha.

    in reply to: CSS how to change a nested class #66478
    huib
    Customer

    Ah got it thank you! :good:

    in reply to: CSS how to change a nested class #66475
    huib
    Customer

    Thanks for the reply I don’t really understand how to implement this.

    Lets say in the example above I want to change the nav-link class.
    What puzzles would I use. Query Selector on its own would return the first result with that class name but I need only the one inside the one with id “fase_01” in this example

    in reply to: Animating cloned objects #64612
    huib
    Customer

    Great thanks for explaining managed to get it to work.
    We also picked up the plugin, works great. The javascript puzzle is also a great addition.

    in reply to: Instancing #64611
    huib
    Customer

    Okey thanks for clearing that up. I should have known this haha!
    Did a test with a model of a tree, went from 24mb instanced version to 660mb unique meshes version, so that clearly works!

    in reply to: Instancing #64604
    huib
    Customer

    Hey, bumping this thread because there wasn’t a official reply and we are experiencing the same thing. Instances made in Blender don’ t get translated over properly.

    Saved a scene with a bunch of trees, all instanced. Resulting .gltf file 500 KB.
    Joined all the trees into one object, saved again, Resulting in a .gltf file of 300KB.
    With regards to loading times on phones for example this is huge.
    Can we get an update on this please :)?

    in reply to: Animating cloned objects #64416
    huib
    Customer

    but I don’t understand how and where to implement this

    That code above should be used inside the cloneObject() function that can be found in puzzles.min.js

    Or you can use this plugin which includes the modified puzzle.

    Verge3D tools plugin

    Hey thanks for the quick reply!
    How to change the code in the minified javascript is a bit beyond my skills.
    The code looks a lot different than the snippet you posted here earlier.
    I cant really find in the documentation anything about how this is done, it’s might be very obvious to a programmer used to this kind of work haha.

    Will also look into the plugin with the additional puzzles thanks :)

    • This reply was modified 11 months ago by huib.
    • This reply was modified 11 months ago by huib.
    in reply to: Animating cloned objects #64405
    huib
    Customer

    Hello
    I want to clone an animated cube with its animation working but the cloning function still seems to get rid of the animation clip. (bugged or intentional not a feature?)
    kdv Solution seems to work nicely but I don’t understand how and where to implement this. Is it possible to share how you did this?

Viewing 14 posts - 1 through 14 (of 14 total)