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2024-04-02 at 7:17 am in reply to: strange warning in console after project updated from 4.4 to 4.5 #72053huibCustomer
Hey hello,
Outline in 4.6 is still causing errors in the browser console.
v3d.js:1 v3d.WebGLOITRenderer: render target size mismatch in v3d.WebGLOITWeighted.
We noticed on lower-end hardware it results in quite a framedrop as well.
Is this still on the todo list to fix?
Thank you!huibCustomerHello!
Any new about the teleport movement mechanic for VR?
The idea is to hold for example a trigger button, a 3D cursor show up on the screen and upon release the player/camera gets moved to that location.
Thanks!
huibCustomerTrue that’s possible. I meant that it involves a few extra steps so while working on the interface inside of Webflow the Verge bits wont be visible :)
Because of the cors thing but yeah guess thats the downside of working with Webflow.- This reply was modified 7 months, 1 week ago by huib.
huibCustomerThanks for the reply. Yep you are correct! Indeed getting cors errors.
Guess its not really possible to use Webflow in combination with Verge without using an iframe.
Since Webflow doesn’t offer the option to upload custom files like .gltf files.Thanks again for the help tho :)
huibCustomerThanks for the reply, pushed that change to the file:
https://clients.dpipreview.nl/vastgoeddemo/vastgoeddemo.jsBut not loading yet https://renovatie.webflow.io/canvas
huibCustomerShare the link. Nobody except you knows what exactly you’ve written in your files…
yeah sure thanks :)
https://renovatie.webflow.io/canvas- This reply was modified 7 months, 1 week ago by huib.
huibCustomerHello,
I’m bumping this topic because I think its a solution to a problem i’m experiencing, but I don’t understand the solution posted above.
We are building an interface for Verge in Webflow and we would like to use the Verge canvas directly, instead of an iframe.
The following files are added to the Webflow page and load correctly from our own webserver:
v3d.js
projectname.js
When visiting the page we get an error that tells us the .gltf and visual_logic.js files cannot be found. The v3d.js file expects them to be at the Webflow location.
They obviously are not there, they are also on our own webserver.What do we need to do to make sure the files get located correctly?
Hope my question is clear enough haha.huibCustomerAh got it thank you!
huibCustomerThanks for the reply I don’t really understand how to implement this.
Lets say in the example above I want to change the nav-link class.
What puzzles would I use. Query Selector on its own would return the first result with that class name but I need only the one inside the one with id “fase_01” in this examplehuibCustomerGreat thanks for explaining managed to get it to work.
We also picked up the plugin, works great. The javascript puzzle is also a great addition.huibCustomerOkey thanks for clearing that up. I should have known this haha!
Did a test with a model of a tree, went from 24mb instanced version to 660mb unique meshes version, so that clearly works!huibCustomerHey, bumping this thread because there wasn’t a official reply and we are experiencing the same thing. Instances made in Blender don’ t get translated over properly.
Saved a scene with a bunch of trees, all instanced. Resulting .gltf file 500 KB.
Joined all the trees into one object, saved again, Resulting in a .gltf file of 300KB.
With regards to loading times on phones for example this is huge.
Can we get an update on this please :)?huibCustomerbut I don’t understand how and where to implement this
That code above should be used inside the
cloneObject()
function that can be found inpuzzles.min.js
Or you can use this plugin which includes the modified puzzle.
Hey thanks for the quick reply!
How to change the code in the minified javascript is a bit beyond my skills.
The code looks a lot different than the snippet you posted here earlier.
I cant really find in the documentation anything about how this is done, it’s might be very obvious to a programmer used to this kind of work haha.Will also look into the plugin with the additional puzzles thanks :)
huibCustomerHello
I want to clone an animated cube with its animation working but the cloning function still seems to get rid of the animation clip. (bugged or intentional not a feature?)
kdv Solution seems to work nicely but I don’t understand how and where to implement this. Is it possible to share how you did this? -
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