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strange warning in console after project updated from 4.4 to 4.5

Home Forums General Questions strange warning in console after project updated from 4.4 to 4.5

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #68823
    xeon
    Customer

    Hi there,
    Is anyone experiencing this warning as shown in the console on projects after updating to 4.5?

    v3d.js:1 v3d.WebGLOITRenderer: render target size mismatch in v3d.WebGLOITWeighted

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68824
    xeon
    Customer

    It has something to do with an unsupported material. I am thinking a the Principal BSDF but if anyone knows that would be great.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68827

    Hi Xeon,

    Is it possible to reproduce this in a simplistic project so that we could take a look?

    Chief 3D Verger | LinkedIn | Twitter

    #68834
    xeon
    Customer

    I have isolated it down to the Order-Indep Transparency being checked on.
    With it off the errors go away.

    Going to see if I can get you a small project file…stay tuned.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68835
    kdv
    Participant

    WebGLOITRenderer – error in console


    Looks like they broke OIT again… Do you change the pixel dencity in your app?

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68880
    xeon
    Customer

    Turns out in 4.5 you can’t have HiDPI and OIT on at the same time or you get this warning.
    Soft8Soft has it on their TODO list to fix.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #72053
    huib
    Customer

    Hey hello,
    Outline in 4.6 is still causing errors in the browser console.
    v3d.js:1 v3d.WebGLOITRenderer: render target size mismatch in v3d.WebGLOITWeighted.
    We noticed on lower-end hardware it results in quite a framedrop as well.
    Is this still on the todo list to fix?
    Thank you!

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