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gf3dCustomer
Does it work in the sneak peak view or do i have to save it as a gltf
and open it through the app manager?Greets
Ger
gf3dCustomerHi Yuri…
I did so….but it doesn´t work….i have no idea why…
Greets
Ger
gf3dCustomerHi there,
you are right there are quite some lights in the szene….but not several dozens of them…lol
and yes I know about the performance….but since some are “arty” projects of mine and the fact that i want this specific look….using
mostly non PBR materials…..only where metalic refelctions are needed
thats ok for me……The Textures could be optimized….
I created another project with several Videos integrated.
http://www.gf3d.de/video_texture_GF3D/video_texture.html
there ar hotspots in the szene that should be found….
In this project all off the shadows on the floor are in the floor texture…excep for those of animated objects…..All of the textures are optimized as much as possible…
so just have a look and have fun.
Greets
Ger
gf3dCustomerThanks a lot….its working now
Greets
Ger
gf3dCustomerHi Xeon,
the puzzle i took from the verge project….the original fish movie was far bigger than mine…so as you say it i can use the video as a texture on a hidden object…just like any other texture?
I thought that videos of any kind could not be used as a texture?
Greets
Ger
2021-09-16 at 4:15 pm in reply to: Max 2021 …clipping planes…and speding up an animation connected to a slider #44750gf3dCustomerHi there, thanks for the hint with the selection set….
the settings in the advanced section of the play animation puzzle don´t help…because i want to control the speed of the animation with a slider i normally use for the playback of an animation…but this time i want to use it for controlling the speed seamlessly…
Greets
Ger
2021-08-23 at 11:50 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43931gf3dCustomerhi xeon,
thanks..i just ha d a brieve look at it
seems to be exactly what i needgreets
Ger
2021-08-23 at 8:15 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43929gf3dCustomerHi xeon,
i received your mail…cannot open the link
when i tried to answer your mail it could not be delivered….
would like to send you my verge data
Greets
Ger
2021-08-23 at 6:02 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43927gf3dCustomerHo Xeon,
just tried to send you an email with the project
It came back….
write me an email at gf@gf3d.de
Greets
Ger
2021-08-23 at 4:33 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43922gf3dCustomerHi Xeon,, in fact its really simple
Forget about the rings on the floor etc ( just dekoration )
its about the 4 planes and 4 cubes
planes are named 01 – 04
cubes are named 01_A – 04_Ai either want to hover or clicked on them
when hovered 01 and 01_A should change color
when clicked they should change and stay that coloruntil i click the reset sphere…
works fine so far…..
But as soon as one of them is clicked the other squares or planes
react as if they were clicked..even when they are hovered…
i guess its because the set clicked puzzle it set to “1”as soon as i push the reset sphere its et to “0” again
so what i miss is that after the set clicked puzzle is set to “1”
to make the when clicked puzzle work, its set to “0” again so i can hover the other objects. the already clicked objects should remain their color until i push the reset sphere..Hope you understand?
greets
Ger
2021-08-23 at 8:45 am in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43915gf3dCustomer2021-08-23 at 8:43 am in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43914gf3dCustomerhi xeon,
your solution brought me on the right direction…
now hover and click work……
But another problem showed up….
by setting the “set clicked” to “1” after i clicked the object
it remaines on “1” until i reset it by using another object to do so.See the screenshot..the little sphere is my reset button….
It resets al the materials to the origin and also the “set clicked” to “0” again.as long as the “set clicked” is on “1” even the other objects act as
if they were “clicked” even if they are only “hovered”This is a Test project for a bigger project that is coming up…
How can it be done that the “set clicked” it set to “0” again after
an object is “clicked on” so i can hover other objects…Hope you understand what i mean
Greets
Ger
gf3dCustomerH Gliftek,
hope you´re doing fine….
I also contacted you at Discord…..still having this problem….
with the hovering and clicking on the same object…..Any ideas how to solve this?
Greets
Ger
http://www.gf3d.de/James_Trolly3D/James_Trolly.html
This is a link to my latest project i finished with verge3d
gf3dCustomerHi there,
still sorting this out…….
To the anyone who has an idea…..pls. help me out
Greets
Ger
gf3dCustomerHi Gliftek,
I changed the hover action as you said……
What i want is that when i hover over the objects the color changes….
Works fine so far….
But i also want the objects to change the color and stay that color when i click on them……..
That doesn´t work when i click them…only the hover action works
Greets
Ger
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