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gf3d

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 137 total)
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  • in reply to: First person camera with 3D Max #46988
    gf3d
    Customer

    Does it work in the sneak peak view or do i have to save it as a gltf
    and open it through the app manager?

    Greets

    Ger

    in reply to: First person camera with 3D Max #46987
    gf3d
    Customer

    Hi Yuri…

    I did so….but it doesn´t work….i have no idea why…

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #46682
    gf3d
    Customer

    Hi there,

    you are right there are quite some lights in the szene….but not several dozens of them…lol
    and yes I know about the performance….but since some are “arty” projects of mine and the fact that i want this specific look….using
    mostly non PBR materials…..only where metalic refelctions are needed
    thats ok for me……

    The Textures could be optimized….

    I created another project with several Videos integrated.

    http://www.gf3d.de/video_texture_GF3D/video_texture.html

    there ar hotspots in the szene that should be found….
    In this project all off the shadows on the floor are in the floor texture…excep for those of animated objects…..

    All of the textures are optimized as much as possible…

    so just have a look and have fun.

    Greets

    Ger

    in reply to: Video Texture #46294
    gf3d
    Customer

    Thanks a lot….its working now

    Greets

    Ger

    in reply to: Video Texture #46281
    gf3d
    Customer

    Hi Xeon,

    the puzzle i took from the verge project….the original fish movie was far bigger than mine…so as you say it i can use the video as a texture on a hidden object…just like any other texture?

    I thought that videos of any kind could not be used as a texture?

    Greets

    Ger

    gf3d
    Customer

    Hi there, thanks for the hint with the selection set….

    the settings in the advanced section of the play animation puzzle don´t help…because i want to control the speed of the animation with a slider i normally use for the playback of an animation…but this time i want to use it for controlling the speed seamlessly…

    Greets

    Ger

    gf3d
    Customer

    hi xeon,

    thanks..i just ha d a brieve look at it
    seems to be exactly what i need

    greets

    Ger

    gf3d
    Customer

    Hi xeon,

    i received your mail…cannot open the link

    when i tried to answer your mail it could not be delivered….

    would like to send you my verge data

    Greets

    Ger

    gf3d
    Customer

    Ho Xeon,

    just tried to send you an email with the project

    It came back….

    write me an email at gf@gf3d.de

    Greets

    Ger

    gf3d
    Customer

    Hi Xeon,, in fact its really simple

    Forget about the rings on the floor etc ( just dekoration )

    its about the 4 planes and 4 cubes

    planes are named 01 – 04
    cubes are named 01_A – 04_A

    i either want to hover or clicked on them
    when hovered 01 and 01_A should change color
    when clicked they should change and stay that color

    until i click the reset sphere…

    works fine so far…..

    But as soon as one of them is clicked the other squares or planes
    react as if they were clicked..even when they are hovered…
    i guess its because the set clicked puzzle it set to “1”

    as soon as i push the reset sphere its et to “0” again

    so what i miss is that after the set clicked puzzle is set to “1”
    to make the when clicked puzzle work, its set to “0” again so i can hover the other objects. the already clicked objects should remain their color until i push the reset sphere..

    Hope you understand?

    greets

    Ger

    gf3d
    Customer

    oops

    here is the screenshot

    Greets

    Ger

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    gf3d
    Customer

    hi xeon,

    your solution brought me on the right direction…

    now hover and click work……

    But another problem showed up….
    by setting the “set clicked” to “1” after i clicked the object
    it remaines on “1” until i reset it by using another object to do so.

    See the screenshot..the little sphere is my reset button….
    It resets al the materials to the origin and also the “set clicked” to “0” again.

    as long as the “set clicked” is on “1” even the other objects act as
    if they were “clicked” even if they are only “hovered”

    This is a Test project for a bigger project that is coming up…

    How can it be done that the “set clicked” it set to “0” again after
    an object is “clicked on” so i can hover other objects…

    Hope you understand what i mean

    Greets

    Ger

    gf3d
    Customer

    H Gliftek,

    hope you´re doing fine….

    I also contacted you at Discord…..still having this problem….
    with the hovering and clicking on the same object…..

    Any ideas how to solve this?

    Greets

    Ger

    http://www.gf3d.de/James_Trolly3D/James_Trolly.html

    This is a link to my latest project i finished with verge3d

    gf3d
    Customer

    Hi there,

    still sorting this out…….

    To the anyone who has an idea…..pls. help me out

    Greets

    Ger

    gf3d
    Customer

    Hi Gliftek,

    I changed the hover action as you said……

    What i want is that when i hover over the objects the color changes….

    Works fine so far….

    But i also want the objects to change the color and stay that color when i click on them……..

    That doesn´t work when i click them…only the hover action works

    Greets

    Ger

Viewing 15 posts - 61 through 75 (of 137 total)