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gf3d

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 137 total)
  • Author
    Posts
  • in reply to: How to limit the camera panning #51456
    gf3d
    Customer

    hi me again…..the thing with the interactivity works now…

    Thanks

    ger

    in reply to: How to limit the camera panning #51455
    gf3d
    Customer

    Hi there,

    thanks for the hint…but that doesn´t work…i allready tried that.

    Any other ideas?

    I also have another problem now in the orthograhic camaraview

    any interactivity….i want to swap to another cameraview…first person……doesn´t work.
    It does work when the camera is in perspective view….
    Even when clickable object which causes the interactivity is placed somewhere in the scene…..

    strange thing!!!!

    is it possible that interactivity doesn´t work when the camera is in orthographic view?

    to XEON ….Sure i´m interested in your upcoming project

    Greets

    Ger

    gf3d
    Customer

    Hi there,

    i´ve posted the above issue over a week ago…..

    Has anyone an idea why this problem occurs?

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #49701
    gf3d
    Customer

    Hi there,

    here is my newest projects…….

    http://www.gf3d.de/Car_Aston_Martin/Car_Aston_Martin.html

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48861
    gf3d
    Customer

    I know….but for that purpose i have a minimum requirement on my page.

    my maschine isn´t that beefy……

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48859
    gf3d
    Customer

    Hi Yuri,

    again…I know it has lots of lights…..But its meant for more high performance PC´s…..at my PC it starts within seconds…runs with
    60FPS and has no problem with shader performance….

    But thanks for your comment…

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48844
    gf3d
    Customer

    Hi there,

    me again….

    i´ve uploaded another project….its a sample of
    a first person walkthrough of a fair booth.

    Greets

    Ger

    https://www.gf3d.de/Messestand_A/Messestand_A.html

    in reply to: Some projects created with 3D MAX and Verge3d #48791
    gf3d
    Customer

    Now the final version is online….really happy now…

    I integrated another video in the final version.
    The first one is a compilation of images i created over the years
    for pitches for events.
    the second one is a 8 min video i did a couple of years ago for
    Philips netherlands.

    Hope you like it…

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48790
    gf3d
    Customer

    Hi Yuri,

    I found a solution for the problem….

    I was able to reduce the amount of light by 24…..
    It is the lights in the 6 bar on the stage….which created the light effect inside of the lamps ( 6 lights x 4 colors = 24 lights)

    The effects is now done by texture…

    And now the video runs fine….

    Thanks for your help.

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48786
    gf3d
    Customer

    Hi Yuri,

    The project is optimized now…..

    http://www.gf3d.de/Eventroom_A/Eventroom_A.html

    All of the textures is all together 4,4 MB….
    The compressed 3D data is all together less than 10 MB

    Ok there is 112 Lights but they are not running all at the same time…
    There is only 3 lights casting shadows…..

    All of the shadows are in the textures, except for the shadows casted by the man on the stage ( the 3 lights casting shadows )

    this project is not meant to be used on “small PC´s”
    Its meant for presentation purpose on the more high level PC.
    Its runs fine on my PC, 8 GB Graphisboard, 16 GB Ram, Windows 10 and
    Google Chrome.
    Loading time is less then 20 Seconds over the Internett.
    The size of the Video is 18 MB

    But i´m still having the problem with the video which i don´t understand.

    When its not in fullscreen the video runs fine. no matter what camerapostion.
    In Fullscreen it doesn´t run smoothly when the camerapostion is
    in the starting postion. when i move closer to the stage it runs fine.

    Any other camerapostion is fine as well, even when the screen is not
    in the cameraview.
    I notice that the video is not running smoothly because the sound
    starts stuttering when in the fartest camerapostion.

    any ideas?

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48779
    gf3d
    Customer

    Hi Guys,

    i´ve uploaded a new project.

    https://www.gf3d.de/Eventroom_A/Eventroom_A.html

    Its a project for Event Companies.

    All of the shadows you see are in the Textures….
    The lighting Effects on the walls und on the Big Screen that separates the 2 Rooms are textures as well. All the rest is real lights again

    The only thing that doesn´t run well is the movie on the Big LED Screen on the stage.
    When its not in Fullscreen all is Fine.

    When in Fullscreen the movie doesn´t run smoothly. when i move the camera closer to the stage it runs fine again….strange issue.

    The movie is only 36 MB big.

    Do you have any idea why?

    Greets

    Ger

    in reply to: New Projects created with 3D Max and Verge3d #48585
    gf3d
    Customer

    Hi there everybody,

    first of all a happy new year.

    here´s another new project.

    https://www.gf3d.de/Deko_Bottle/Deko_Bottle.html

    In this Projects my goal was to create a Glass material

    Enjoy!

    Greets

    Ger

    in reply to: Interactive Web-Based Technical Animation #48426
    gf3d
    Customer

    Hi there,

    the fire is an animated sphere with an animated procederal noise texture

    Greets

    Ger

    in reply to: New Projects created with 3D Max and Verge3d #48425
    gf3d
    Customer

    Hi there,

    here´s the link to my latest Project….

    Its a first person walk through in a fictional zoo….

    It takes a bit to load again…..big data again.
    You will need at least Windows 10, 8 GB Ram and a 8GB Graphic board.

    Once loaded you need to look at the right and left first to have everything loaded ( mainly the textures as far as i can see )

    after that you can change the light settings with the burrons on the left….you can use these buttons at any point of the walk through.

    Next you click the arrow button to start the walk through.

    Greets

    Ger

    in reply to: First person camera with 3D Max #46990
    gf3d
    Customer

    Hi Yuri….

    its working now….had to do with the unit settings…

    But now the camera is looking straight upwards by default when loading.

    Any ideas about that?

    Greets

    Ger

Viewing 15 posts - 46 through 60 (of 137 total)