We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Crunch

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 158 total)
  • Author
    Posts
  • in reply to: State of WebXR #17398
    Crunch
    Customer

    woah

    in reply to: Retro Car Configurator #15840
    Crunch
    Customer

    very nice! B-)

    in reply to: How to remove unwanted proxy node? #15830
    Crunch
    Customer

    While on the topic Yuri, is there anyway to unparent an object you previously parented via a puzzles? (meaning the parenting wasn’t created in Blender, but in Verge3d itself)

    While still on the topic, how about the ability to “unbind” an HTML object you previously bound to a 3d object?

    Still somewhat on topic, can you guys add a puzzle for binding a 3d object to an HTML element? (or elaborate if there is a way and I am just missing it?) Right now we can bind an HTML element to a 3d object, but not vice versa.
    Thanks!

    in reply to: Video as material #15829
    Crunch
    Customer

    I have been messing around with getting video into my scenes and so far I think you might have to have the ‘muted’ flag added to the html to get the video to autoplay.. of course, the video then plays, but no sound.

    Example:
    <video id=”video” autoplay loop muted>

    Fyi The sample video zjbcool used, starts with a black frame. So when I saw black, I figured I did something wrong and nothing was displaying, when in fact, it was just freezed on the first frame, which was black.

    I have a cold beer for anyone who can figure out how to add a video texture that allows the alpha channel so the background is transparent.

    Here is an article I am trying to digest right now on a related concept. Viewer discretion suggested 😊

    Transparent video texture in three.js

    in reply to: Cannot export to gITF anymore in 2.80 #15379
    Crunch
    Customer

    Do you have any older builds of Blender 2.8 still on your hard drive?

    This happened to me

    https://www.soft8soft.com/topic/traceback-error/

    in reply to: Physics Not Working Correctly? #15377
    Crunch
    Customer

    Oh I am always up for a challenge. I haven’t spent much time with physics in Verge (even though its so much fun!) but after a couple of experiments today, I got this one working.

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:bddc09b7fe/applications/cubefriction/cubefriction.html

    Staying along the lines of the other example I showed you, I initially tried to see if I could quickly cycle (using a loop with a clock) between a kinematic object (which can be grabbed in drag event) and dynamic object during the “move” event of the dragged over puzzle, and see if that added any stickiness/friction between the cubes. That failed.

    To have interactions (physical interactions) between two dynamic objects, I don’t think you can ‘touch’/interfere with them. So, what I ended up doing, was to tie a conventional (no physics applied) cube (with a drag move event) to apply force on the blue cube corresponding to how far, and in what direction the conventional cube was dragged.

    See the attached puzzle. The conventional cube (cube.002, or the “ghost cube) is slightly bigger than the blue cube (cube) and it’s position is set by a ‘every frame’ puzzle to match the blue cube. It also has a transparent material so you can’t see it. Click on the button in the upper left corner toggle between a transparent and translucent material on the ghost cube to see what is going on.

    in reply to: Tomb 3D Designer #15367
    Crunch
    Customer

    :yahoo:

    in reply to: Physics Not Working Correctly? #15365
    Crunch
    Customer

    Added some hacky code which will fling the cube (applying linear velocity) a bit on the x-axis after releasing the drag – provided the object was dragged more than 1 unit across the x-axis.

    So many more experiments I would like to try but so little time ☹

    in reply to: Physics Not Working Correctly? #15363
    Crunch
    Customer

    Added a physics parameter puzzle so when the cube collides it will slide

    in reply to: Physics Not Working Correctly? #15361
    Crunch
    Customer

    Start with the cube as a dynamic object.

    On drag start, remove the dynamic physics and assign it as an kinematic object
    On drag drop, remove the kinematic and assign it back to a dynamic object.

    in reply to: State of WebXR #15311
    Crunch
    Customer

    I think AR is cool too but until they come out with the goggles/glass, its basically just novelty like that pokemon apps. MS HoloLens 2, now that is will be a good step forward to getting into the Matrix 😊

    https://www.microsoft.com/en-us/hololens

    Thanks for the reply Alex. I am all set on getting me an Occulus Quest, if they were only in stock right now! Can’t wait to get Verge3d going in VR!

    in reply to: Physics Not Working Correctly? #15309
    Crunch
    Customer

    If you turn off the physics effect on the drag start than back on in the drag drop I think you will get the effect you were looking for.

    Also, you are going to want to head back to blender, select your plane, than click object>apply scale. Otherwise, the cubes will fall right through the floor.

    in reply to: Procedurally Modified Object (Discussion for All) #15307
    Crunch
    Customer

    I figured it out, have the 3dmax users go to blender.org, and download Blender 2.8. Problem solved 😊

    Seriously though, why use anything else but Blender? With the 2.8 upgrade, Blender is just going to keep getting bigger & better. And the price is right, its free – nobody will be able to compete with that.

    in reply to: State of WebXR #15236
    Crunch
    Customer

    Alex can you elaborate on where we are at right now with VR in Verge3d, and what we can expect with Verge3d when WebXR releases?

    I don’t have VR goggles so haven’t had the pleasure of seeing any Verge3d creations in VR but my understanding was/is if i check the “VR” box when starting a Verge3d project, I have a VR project that can be viewed on basically any VR setup with a webrowser/internet.

    Last I read, I believe Yuri mentioned that VR in Verge3d was sort of in pause mode until VR standards get hammered out? It sounds like WebXR is the completion we’ve been waiting for.

    Until then, if I go out tomorrow and buy a new Occulus Quest, what can I expect to see if I create a VR project using the current 12.4 build of Verge3d?

    I had a Samsung VR gear a few years ago and remember using the built in web browser to surf the internet. It was similar to watching a movie on the VR headset, where the browser projects on a flat plane front of me – like a VR movie theatre. Since Verge3d is displayed in a browser window, is it like that? I imagine the ‘full screen’ mode would make it more of immersive VR experience. I am not sure what to expect it to look like and I realize asking someone to try and explain what VR looks like to someone is like asking them to describe what an onion tastes like..

    but…Anything you could provide would be appreciated.
    Very excited to start playing around with this.
    thanks

    in reply to: Textures with transparency? #15234
    Crunch
    Customer

    Tomcd, this discussion started back in August of 2018 so the screenshot Mikhail had posted was from an earlier version of Blender. In blender 2.8, I switch the blend mode to “alpha clip” in the material settings (see screen shot)

    I am not sure if this is the right way to do it but it works.

Viewing 15 posts - 121 through 135 (of 158 total)