Procedurally Modified Object (Discussion for All)

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This topic contains 9 replies, has 6 voices, and was last updated by GlifTek GlifTek 2 weeks ago.

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  • #15186

    Hi! After some discussions at the Verge3Day conference we came to understanding that we need to implement some possibilities to change position of the vertexes dirctly using puzzles without bones, separating object etc. So we came with idea to allow puzzles to get access directly to the vertixes, but the problem is how to implement it. In Blender we can give access to Vertex Group, in 3ds max there’s no possibility to create vertex groups (weights) without bones.

    So the question to the community: can someone to direct us how can we make in 3ds Max something the same as Vertex Grops withous using bone system, so we can give access to them t the puzzle and yu will be able to move vertexes not one by one but by groups of them.

    • This topic was modified 8 months ago by Avatar wpadm.
    • This topic was modified 8 months ago by Mikhail Luzyanin Mikhail Luzyanin.

    Co-founder and lead graphics specialist at Soft8Soft.

    #15210
    illussimo
    illussimo
    Licensee

    I’m a Blender user so I have no idea how the data structure of 3Ds Max works but could 3Ds Max users, for instance, create bones just for weight painting and creating vertex groups, without using the bones? Then I suppose there would be vertex groups that could be accessed? :unsure:

    #15237

    for instance, create bones just for weight painting and creating vertex groups, without using the bones?

    Unfortunally there’s no possiblitie (I didn’t find) to assign a vertex weight without skin modifier and a bone system (as easely you can do it in Blender), and the pipeline with the weights will be very difficult to control, so I hope someone can propose another way to do it in 3ds max. I hope that more experienced than me 3ds max users can help. :bye:

    Co-founder and lead graphics specialist at Soft8Soft.

    #15307
    Crunch
    Crunch
    Licensee

    I figured it out, have the 3dmax users go to blender.org, and download Blender 2.8. Problem solved 😊

    Seriously though, why use anything else but Blender? With the 2.8 upgrade, Blender is just going to keep getting bigger & better. And the price is right, its free – nobody will be able to compete with that.

    #15314

    I figured it out, have the 3dmax users go to blender.org, and download Blender 2.8. Problem solved 😊

    I agree, but there’s a planty of a good people among 3dsmax users who still can’t find a download section on blender.org, but they want to use Verge3D, so with this act we are prepearing them. When they’ll be ready to use Blender they’ll download it, but will already know the Verge3D engine and this will ease they switch. :yes:

    Co-founder and lead graphics specialist at Soft8Soft.

    #15316
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    @crunch @Mikhail :) :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #21873
    GlifTek
    GlifTek
    Licensee

    I think if you could get a way to parent vertex groups from one object to an Empty then this would be very useful.
    Something like Vertex Parent.

    #22714
    Avatar
    ohyes
    Newbie

    When the verge3d application supports 3dsmax modification objects is my concern, I envy blender’s convenience, but I don’t want to give up the familiar 3dsmax and switch to another unfamiliar software… :cry: :cry:

    #22715
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    Since then we released the demo called Parametric Objects which is also included in 3ds Max version.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #22749
    GlifTek
    GlifTek
    Licensee

    I think if you could get a way to parent vertex groups from one object to an Empty then this would be very useful. Something like Vertex Parent.

    Blender is verrrry easy and fun to learn.
    i picked it up so that i could use verge3d

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