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Crunch

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 158 total)
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  • Crunch
    Customer

    Xeon, do I hear the Avengers theme track playing??
    I just emailed you. B-)

    in reply to: Wound Closure Demo #69338
    Crunch
    Customer

    cool app xeon! :good:

    in reply to: Verge3D 4.5 pre2 available! #68759
    Crunch
    Customer

    And looks like from 3.5 up has support geo simulation nodes, thanks as always for help KDV

    in reply to: Verge3D 4.5 pre2 available! #68728
    Crunch
    Customer

    So what exactly does “preliminary support for Blender 4.0 beta and 4.1 alpha” now mean?

    Usually I like to stay with stability and wait a bit before I go to upgrade.. unless there is something really really cool in the latest version.

    I jumped to upgrade my verge on the new drag-move puzzle (double thumbs up there).

    But now, after dipping my toes into the new Geo nodes in Blender, I NEED more! I currently use Blender 3.4 (the grumpy old man on splash screen is actually me), is it safe to jump to Blender 4.0?

    By that, I mean does the latest Verge all work with core blender stuff? 4.0 looks like a big change so little nervous about upgrading.

    I don’t plan on really utilizing any of the new Blender features in my Verge work, and any geo node stuff will be for shits n giggles inside of Blender – at the most, maybe instance them into real meshes for use in a Verge project.

    Crunch
    Customer

    I’ve tried most everything in regards to solutions for html ui design… ended up where I started, hand-coding. Except, now I am really good at it.

    Learn the basic nuts and bolts of html/css/javascript. Bookmark w3schools.

    in reply to: Removing list items while iterating/loop #68725
    Crunch
    Customer

    a little late KDV but bonus points as that was pretty crafty! :good:

    in reply to: remove / mute / unmute constraint? #67991
    Crunch
    Customer

    omg amazing….puzzle poo-r n..i am not worthy.. THANK YOU

    in reply to: remove / mute / unmute constraint? #67979
    Crunch
    Customer

    even if the enlightenment of that child would make the beer flow like wine and beautiful women flock around you like the salmon of Capistrano? :cry:

    in reply to: remove / mute / unmute constraint? #67977
    Crunch
    Customer

    So looks like I’ve got a chance since the influence I want to manipulate is a copyrot constraint.

    Tell me KDV, imagine there was 5 year old boy who knows some web related javascript stuff, but has avoided direct coding Verge/Three.js by sticking mainly to puzzles… How would you go about showing an example of applying the knowledge above into a working example of animating the influence on a constraint in such a way that the primitive mind of the 5 year old could understand? B-)

    in reply to: remove / mute / unmute constraint? #67966
    Crunch
    Customer

    so is there any way of getting at the influence value of a Verge supported constraint via puzzles/javascript snippet? Ideally, i would like to be able to animate influence.. much like i can with the value node on a material (again, I am talking about outside of blender, i am sure i could keyframe it in blender and export). Thanks in advance!

    Crunch
    Customer

    so no magic snippet :(
    Issue for the current case i was working on is i have a lot of objects (100s) so too much of a headache to duplicate meshes.. Good idea though, thanks as always!

    Crunch
    Customer

    so there is no way to activate line rendering on objects at runtime using puzzles? But is there a way to do it using a code javascript code snippet?

    in reply to: Copy/Paste imporvements #67890
    Crunch
    Customer

    kdv when i am less busy i am going to look you up and send you some $$ tips – you are so helpful. thank you!

    in reply to: Geometry nodes in V3D #67861
    Crunch
    Customer

    Geo nodes scare me… by the time i figure those out the machine AI will have already taken over

    in reply to: Copy/Paste imporvements #67860
    Crunch
    Customer

    Also… ” Advanced Connecting Puzzle”.. just in case i am not missing something i should know.. as far as i have been aware, there is no magical connector piece where i could bind together two seperate procedure puzzle groups?? Hopefully i am wrong

Viewing 15 posts - 1 through 15 (of 158 total)