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How to remove unwanted proxy node?

Home Forums Puzzles How to remove unwanted proxy node?

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #15806
    Philip Fong
    Customer

    I see additional objects in the puzzle and it is interfering with my scene.
    Proxy nodes generated when I parent objects to the camera.

    #15808

    Hi,

    You can try to Clear Parent Inverse.

    Chief 3D Verger | LinkedIn | Twitter

    #15823
    Philip Fong
    Customer

    Thank you very much.

    #15830
    Crunch
    Customer

    While on the topic Yuri, is there anyway to unparent an object you previously parented via a puzzles? (meaning the parenting wasn’t created in Blender, but in Verge3d itself)

    While still on the topic, how about the ability to “unbind” an HTML object you previously bound to a 3d object?

    Still somewhat on topic, can you guys add a puzzle for binding a 3d object to an HTML element? (or elaborate if there is a way and I am just missing it?) Right now we can bind an HTML element to a 3d object, but not vice versa.
    Thanks!

    #15831

    is there anyway to unparent an object you previously parented via a puzzles

    yes, by leaving the to object slot vacant in this puzzle
    https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#parent

    ability to “unbind” an HTML object you previously bound to a 3d object

    binding a 3d object to an HTML element?

    Unfortunately those things are not possible with puzzles at the moment. Perhaps we should think about implementing them. Thanks!

    Chief 3D Verger | LinkedIn | Twitter

    #47106
    Crunch
    Customer

    Any progress on the unbind issue? It seems to me that adding many bind-to-elements & tracking them around the screen etc leads to a performance takes a hit.

    How can we can deactivate (usually just temporality) the bindings and avoid the FPS hits when we don’t want html elements from a different scene following around our 3d objects.

    Any tips/work arounds soft8?

    #47114

    Hi,
    going to make this feature a priority so expect it in the upcoming Verge3D pre-release.

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #47325
    Crunch
    Customer

    Then you, will once again remain my heros…

    When you got a LOT of HTMLs mapped/binded…it can slow things down as always transposing the positions of those html elements.. i have tried to make them hiddiden/invisible. but just couldn’t shake them and their resource burden. break that bind.

    OH and while you are at it…Does the SCORM loading needed to include every single file in the upload/manifest? We need to be able to cheery pick out the stuff that doesn’t have to get rolled into the SCORM file…

    You guys are best devs every B-) :yes: :-( :unsure: ;-)

Viewing 8 posts - 1 through 8 (of 8 total)
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