2021-06-29 at 12:23 pm #424182021-06-29 at 12:23 pm #42419
Light Probes (Blender, 3ds Max, Maya)
The light probes feature obtained a new option – Custom Influence.
As a result, you can distinguish what objects a light probe will affect, thus making the final render even more realistic (especially noticeable when using many overlapping light probes).
Alpha Hashed / Coverage (Blender, 3ds Max, Maya)
We supported the so called Alpha Hashed transparency (in Blender), called Coverage in 3ds Max and Maya. This feature allows you to get rid of triangle sorting artifacts thus achieving order-independent rendering for transparency. This type of transparency will only work when MSAA is enabled (which is usually true with the default Auto option selected for antialiasing).
The Reflection Cubemap object used to add light probes obtained the Visibility Selection Set feature (previously available only for Blender and 3ds Max). It denotes objects that are only rendered in the cube map. Also popup hints were added for all settings of reflection cubemap.
We supported the Fit Resolution Gate setting for the camera (all 4 options). As a result, you can now select the dimension (e.g. vertical or horizontal), along which the field of view angle fits in the Verge3D application.
New Maya nodes are supported by Verge3D: aiCheckerboard, aiImage, aiColorToFloat and aiTwoSided.
Puzzles set transform, set object direction, and change local transform now can accept Vector (or List) inputs as well.
Puzzles set morph target and get morph target can now use Text inputs instead of having to select morph targets in the drop down menu. This might help implement a more procedural approach in your app by using variables.
You can now enable the name field for the add annotation puzzle, thus making annotation name different from its label (useful when you have multiple annotations with the same label).
With help from our Chinese community, the User Manual has been translated to Chinese.
We fixed the grave performance issue with SSAO effect – it now works much faster!
2021-06-29 at 12:24 pm #424202021-07-09 at 7:02 pm #42713CrunchCustomer
- This reply was modified 3 months ago by Yuri Kovelenov.
I’ve been too busy lately to follow the board ☹
But every time I do peek in, I am always just blown away by how methodically you guys continue to make Verge better and better. GOOD JOB. NICE WORK. LOVE IT.
Learning Blender + Verge3d should be mandatory courses starting at the grade school level.. with credits going towards art, design, physics, computer programming and math.
I just love it. Keep up the good work guys!! THANK YOU!!2021-08-04 at 9:39 am #43438thomasupCustomer
really appreciate the alpha hashed option! will have to give it a try.
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