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Home Forums Official Announcements Verge3D 3.3 pre3 available!

Viewing 15 posts - 16 through 30 (of 53 total)
  • Author
    Posts
  • #30666

    Hi,

    we are planning to make the final release this week!

    Chief 3D Verger | LinkedIn | Twitter

    #30669
    web
    Customer

    @ivan
    Okay, was testing in chrome and did several reloads to get an average.

    Sadly its the project I cant share in public. But I will keep an eye on this and try to reproduce something as a demo, if possible.

    #30678
    NaxosCG
    Customer

    Hi,

    we are planning to make the final release this week!

    Great !

    "1+1=3... for large values of 1"

    #30685
    shantiscript
    Customer

    Hi, i just tried the update and for one of my scenes the loading time increased dramatically. From 13 seconds with verge3d 3.2 to 26 seconds with the new version, which is not really acceptable. I tried another scene and similar performance decrease. But then for another scene the loading time went down by 5 seconds.
    This is a somewhat unpleasant outcome.
    For the teapot header and the scooter the load time went down by 6 to 7 seconds.

    For all scenes tested I get a warning in the browser console. (I tried this with Brave browser and the newest version of google chrome as well as Safari, and get the same warning in all browsers)

    The warning is:

    v3d.js:1 v3d.WebGLRenderer: KHR_parallel_shader_compile extension not supported.

    Chromes version:
    Version 84.0.4147.89 (Official Build) (64-bit)

    (this is the newest version of chrome on osx, the other browser are allso all up to date).
    I am running on a macbook with intel i7 from 2013

    first screenshot below is a wrong screenshot. I can’t remove the old one when editing but attached the right screenshot.

    Any insights on this? Is there something in the update that could cause these kind of load differences? Like big texture maps or similar?
    I can upload and share the scenes if needed.

    #30694
    shantiscript
    Customer

    Also Is the missing support for the parallel compiler due to old computing hardware? If so this could be an issue for a lot of people with older computers and older phones? But i guess for these ones you switch back to legacy compilation automatically?

    #30701

    Hi,

    If there is no KHR_parallel_shader_compile extension found, it indeed falls back, but even in this case it should speed up and not slow down.

    Most likely, you are comparing a cached 3.2 version with a non-cached 3.3 version of your app (compiled shaders are cached too).

    Chief 3D Verger | LinkedIn | Twitter

    #30715
    shantiscript
    Customer

    Hi,
    i did load the scenes multiple times in booth versions. So it would have been cached for version 3.3 as well. The difference in loading time with this specific scene is 17 second and stays the same even if i load multiple times. I also tested this with incognito mode, to make sure that there is no cached version yet, and same results
    So it can’t be the cache.
    There seems to be an issue with the new version using scenes that have larger texture maps. I tried a couple different scenes and the once with smaller texture maps are loading faster while the once with bigger texture maps got worst.
    I tried to upload this specific scene (that got 17 seconds slower) to the verge network but the upload is super slow.
    So i removed the blender files, zipped the app folder and uploaded it to my gdrive. I created one version with verge 3.3 and one with 3.2.
    Can you please have a look and test? As other users have reported slower scenes as well i think there is some problem for specific configurations. Nothing changed between the two apps, i only updated to version 3.3

    version 3.2:
    https://drive.google.com/file/d/18agspUHv3K-WZwEHT9-5qU7of6-zxuf7/view?usp=sharing

    version 3.3:
    https://drive.google.com/file/d/18AsjQ-Bry2ljIcBqq_sWZmS1HuIx4ljh/view?usp=sharing

    if you need the blender files as well, please let me know then i will upload them

    #30720

    Thanks for sharing your projects, we’ll have a look ASAP.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #30724
    web
    Customer

    It seems that shantiscript got exactly the same issue that I was experiencing with my application. This application also got quite big textures (8-times 8k textures). Maybe there is an issue with the new loading and big textures.

    #30725

    Hi,
    we managed to find the root of this issue and fixed it! Please download Verge3D for Blender distribution again.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #30729
    shantiscript
    Customer

    Thanks for the fast response on this, appreciated.
    I tried the updated version and all works smoothly now. For the previous problematic scenes render time went down now by 3 to 4 seconds which is fantastic.
    Thanks for the improvements made

    #30733

    :good:

    Chief 3D Verger | LinkedIn | Twitter

    #30774
    GLiFTeK
    Customer

    I’m gonna look like SUCH a thankless a$$ here But I must ask the unavoidable…

    /cringe/…ummm..what happens when we want a specific loaded image on the canvas puzzle texture replacement, not a happy face doodle? (NOT in any way to degrade the functionality that resulted in said happy face doodle!)..(aaanyyone else just a lilll bit curious bout this tremendously powerful feature?)

    /ducks/ :-( ;

    (Plz don’t hate me! :bye: )

    #30776

    specific loaded image on the canvas puzzle texture replacement, not a happy face doodle?

    sure you can do that!
    https://www.w3schools.com/tags/canvas_drawimage.asp

    Chief 3D Verger | LinkedIn | Twitter

    #30840
    GLiFTeK
    Customer

    specific loaded image on the canvas puzzle texture replacement, not a happy face doodle?

    sure you can do that! https://www.w3schools.com/tags/canvas_drawimage.asp

    Gaaah lol. man, I always over complexify my searches, looking in forums w people having problems with ideas instead of going straight to w3 lol.

    EDIT: This was not a solution in combination with the user guide instructions.

    this needs to be adjusted.

Viewing 15 posts - 16 through 30 (of 53 total)
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