- 2019-05-14 at 2:23 pm #14740
Dear Verge3D users,
We have issued a minor update to v.2.12 for both 3ds Max and Blender bringing some performance improvements and bug fixes.2019-05-14 at 2:23 pm #14741
Fixed the puzzle open file not working on iOS devices
Disabled WebGL 2.0 on Mali GPUs which have issues with supersampling.
(3ds Max) Improved rendering of Photometric Spot lights.
(Blender) Shader to RGB node is now supported.
Optimized the indirect diffuse component of shaders (Blender’s Diffuse BSDF and Principled BSDF nodes, 3ds Max’ Physical material map). Also optimized the environment component of shaders for both 3ds Max and Blender versions. Thanks to this Verge3D apps now load and work faster, especially on mobile.
You can get this update from the download page.2019-05-16 at 1:51 pm #14832
Dear Verge3D users,
To reflect several significant changes introduced in the latest Blender 2.8 builds, we decided to release another maintenance update for version 2.12
Fixed silhouette artifacts manifested when the transparent background and the HDR mode are enabled at the same time.
Fixed export of Panoramic cameras.
Light energy values were made consistent with recent Blender 2.8 builds.
Latest Blender 2.8 build introduced a new interpretation of color correction in EEVEE Image Texture and Environment Texture nodes. Namely, instead of the simple Color/Non-color switch they offer a variety of color space modes, the most popular of which are now supported by Verge3D.
Latest Blender 2.8 also added 2 new inputs to Principled BSDF node: Emission and Alpha. They now work with Verge3D without crashing the export.
Finally, Verge3D now handles the Transmission input in the Principled BSDF node consistently.2019-05-18 at 10:56 am #14873
As Blender 2.8 keeps being developed at a rapid pace, we have to issue another hotfix update (2.12.3) which fixes various incompatibility issues with the latest experimental Blender builds.
Also, this Verge3D update re-enables support for Internet Explorer 11.2019-05-21 at 2:21 pm #149432019-05-21 at 10:41 pm #14952
Sweet, DeltaY property! I am ready to start using my scroll wheel to control objects but how do I go about that? Any examples any where?
I did some experiments with the wheel event a while back
In that experiment, I added a transparent div block (100% width and 100% height) over the whole scene and that way, I could get the event to fire when I used my mouse scrollwheel but the div blocked the whole scene from any other interactions.
Doing the same thing with V2.12.4 I can get the event to fire and returns a -3 if down and +3 if scrolled up, but there has to be a better way? I tried using the Body, Document, and Window as the element in the “on event of wheel” puzzle but couldn’t get anything to fire, let alone return the DeltaY property.
What am I doing wrong? Help!
Thanks2019-05-22 at 7:36 am #14960
I used my mouse scrollwheel but the div blocked the whole scene from any other interactions
this is a nice approach – another one can be setting the camera to No controls
I tried using the Body, Document, and Window as the element in the “on event of wheel” puzzle
should work with window, just tried that myself
- This reply was modified 1 day, 13 hours ago by Yuri Kovelenov.
Attachments:You must be logged in to view attached files.2019-05-22 at 12:11 pm #14977
Download Links for 3dsmax or Blender v 2.12 do not work.
Chrome anf Firefox on Win10
2019-05-22 at 12:51 pm #14979
- This reply was modified 1 day, 9 hours ago by vklein.
Alexander KovelenovDeveloper2019-05-23 at 6:33 pm #14994
Yuri I am a big fan of using the no-control camera, but it has a drawback. It doesn’t work in the camera tween puzzle. (or at least last i checked?) Any chance you could fix that?
For any newb vergers like me who didn’t understand what deltaY property is all about until just recently, its way to determine which direction the user scrolled their mouse wheel. Up until this upgrade, the on event of wheel would fire if user activated mouse wheel, but not tell you which direction the wheel went. From my experiments it appears if user scroll forward it returns -3, if scrolled back, +3
Re-create the attached puzzle screenshot and it becomes self-explanatory
So I don’t hijack this announcement thread I am moving the discussion of what you can do with deltaY over to this post,
see you there
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