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UVmap channels for iOS AR ?

Home › Forums › Bug Reports and Feature Requests › UVmap channels for iOS AR ?

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  • #88592
    NaxosCG
    Customer

    And another one :

    Is there anyway to let iOS AR export USDz scene to manage UVmap channbel 2, often used for baked AO maps ?
    Now i have to replace AOmap with some white.png file to prevent missmapped AO maps in AR for iOS.
    UVchannel 1 is used for material (wood, for ex.).

    If Apple’s iOS AR is not compatible with UVchannel 2, maybe some convert before export ?

    "1+1=3... for large values of 1"

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