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choice of exporting occlusion_roughness_metallic_ or to keep our files

Home › Forums › Bug Reports and Feature Requests › choice of exporting occlusion_roughness_metallic_ or to keep our files

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  • #88591
    NaxosCG
    Customer

    Another feature request :

    The choice of exporting occlusion_roughness_metallic_ or to keep our files :

    I get the optimization idea, but sometimes i need to puzzle-replace one texture by another and i’m a bit stuck because the texture is part of an exported occlusion_roughness_metallic_ map.

    For ex : baked AO maps are often UVmap channel 2, but the iOS AR USDz scene can only manage one UVmap channel, so i have to replace AOmap with white.png when going to AR, then put back AO map on AR exit. Easy with my pngs, hard with occlusion_roughness_metallic_ maps.

    "1+1=3... for large values of 1"

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