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Roadmap Verge3d

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  • #42336

    Hi guys,

    I am curious about the roadmap for the development of verge3d. I feel that the software has amazing potential and is maturing very well. Keep up the great work!

    However I find that on the graphics side the tool is seriously lacking options to make the renders pop more and make them less plastic and more appealling.

    I am aware that graphics are eating performance but when I compare to the options available at sketchfab for years now I don’t see the problem to take those improvements seriously.

    There is a lot to gain and you will get a huge market for it. The things that are missing are;

    <li>Decent Ambient Occlussion (The current one is a serious FPS killer)</li>
    <li>Better color management</li>
    <li>LUT support</li>
    <li>Higher Quality Bloom</li>
    <li>Higher Quality Depth of Field</li>
    <li>Subsurface Scattering</li>
    <li>Graphics Optimization</li>
    • This topic was modified 3 months ago by wpadm.

    +1 for this– I’d really love to bring these effects to the web apps and mobile apps my agency creates w/ Verge3D. This is one of the best solutions I’ve used in years. Keep up the great work!


    Verge is great for sure and is heading in a good direction. Higher quality graphics is a limitation with Verge3d at the moment if comparing to what you can do in many alternative solutions. Verge3D is a tool. One of many that we as graphics artists have in our toolbox. Depending on projects I have to weigh using other tools against Verge3D and then decide what is the best option. It would be great if Verge3D had the best quality then I wouldnt have to choose.

    Route 66 Digital
    Interactive Solutions


    thank you for all the feedback! we’ll definitely be moving in that direction :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博


    That would be awesome keep up the good work!


    +1 on the ambient occlusion and color management.

    we currently bake all AO, as the postAO is not good enough in quality.

    but, more importantly, we usually use the filmic + high contrast color profile in blender.
    currently, we have to fall back to standard, which bleeds and clips quite heavily. so that would be a huge improvement.


    we are working on supporting Blender’s native SSAO right now!

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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