I am curious about the roadmap for the development of verge3d. I feel that the software has amazing potential and is maturing very well. Keep up the great work!
However I find that on the graphics side the tool is seriously lacking options to make the renders pop more and make them less plastic and more appealling.
I am aware that graphics are eating performance but when I compare to the options available at sketchfab for years now I don’t see the problem to take those improvements seriously.
There is a lot to gain and you will get a huge market for it. The things that are missing are;
<li>Decent Ambient Occlussion (The current one is a serious FPS killer)</li>
<li>Better color management</li>
<li>Higher Quality Bloom</li>
<li>Higher Quality Depth of Field</li>
Verge is great for sure and is heading in a good direction. Higher quality graphics is a limitation with Verge3d at the moment if comparing to what you can do in many alternative solutions. Verge3D is a tool. One of many that we as graphics artists have in our toolbox. Depending on projects I have to weigh using other tools against Verge3D and then decide what is the best option. It would be great if Verge3D had the best quality then I wouldnt have to choose.
we currently bake all AO, as the postAO is not good enough in quality.
but, more importantly, we usually use the filmic + high contrast color profile in blender.
currently, we have to fall back to standard, which bleeds and clips quite heavily. so that would be a huge improvement.