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linear rotation intopolation

Home Forums Graphics / Blender linear rotation intopolation

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #63974
    Anjanita
    Customer

    Linear rotation interpolation with multiple key frames works perfectly in Blender but just rotates in a random fashion when exported to verge. This used to be fine but seems an issue since I upgraded to 4.3

    #63978
    kdv
    Participant

    with four keyframes (0°, 120°, 240° and 360°) it works quite good
    https://v3d.net/iqo

    in 3.x.x it used to work with just two keyframes.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #63979
    Anjanita
    Customer

    Ah ok Thank you, it actually rotates 7 times whilst moving downwards (think of a screw being installed) so is a bit of a pain to add in all the extra keys but ill take a look

    #63981
    kdv
    Participant

    your animation is almost ready. just move the slider to intermediate frames, point to the rotation field and hit i key. you don’t even need to type in numeric values for those frames.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #64012
    Anjanita
    Customer

    Yes your right, that worked a treat, thank you.

    On the subject of bugs since upgrade I am also having a problem where a button on the UI changes the material colour using puzzles. The material colour is referenced from a csv as a hex with roughness and metallicity values but its no longer working. I didn’t write the puzzles and the chap who did is no longer with us so im not sure where the issue is.

    I will post as a separate subject but you really seem to know your stuff so thought id try you first :)

    #64015
    Anjanita
    Customer

    Scrap that, its working now, I’m not sure what was wrong and if it was my mistake (probably) but i’m back on track!

Viewing 6 posts - 1 through 6 (of 6 total)
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