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AR for IOS issues

Home Forums General Questions AR for IOS issues

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #53871
    andrei pek
    Customer

    Hello everyone,

    I see a pattern and this topic is referred to a lot but is there a tutorial on how to get the AR to work for IOS like step by step or what to look for into changing in the default app?

    It seems that even with the default AR Farmer app If I completely replace the geometry it still doesn’t work.
    (I don’t own a iPhone so I asked a few people to test out aps I made for AR on different models but all are stuck in a loading screen)

    I have this app here, a AR configurator kind of thing, and it works like a charm on android but on IOS it’s not working in AR.

    I kept the names of the mesh the same as default, just replaced the geo.

    https://v3d.net/8vq

    I would really appreciate any kind of help, hints or a guide on how to make this work on IOS in AR.

    I can upload the whole project archive if that would help

    Thank you!

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    #53882

    Hi,

    When viewed on iOS, your app loads fine, but fails to enter the AR mode. It may be because the model is very heavy, and the USDZ exporter apparently has trouble converting it.

    I’d suggest you try to optimize your model. Namely, loading lots of 2k PNG textures all at once is a bad practice. You should only load the first texture you need, then use the puzzle replace texture to swap this image for another (like with wood textures in the Simple Configurator demo).

    Chief 3D Verger | LinkedIn | Twitter

    #53885
    andrei pek
    Customer

    I will try that, maybe make them 1k or 512 jpg,
    I was going for the 2k png because of the details but if the app doesn’t work because of that then I’ll compromise to make it work.

    #53889
    andrei pek
    Customer

    I converted the Textures to JPG and now from 70mb of textures it went down to ~6mb

    I’m aking people left and right to see if it works on IOS … fingers crossed.

    Thank you for the help so far.

    #53906
    kdv
    Participant

    The app doesn’t work in AR mode on my iPhone.

    Move puzzles from else if Apple USDZ do to else if unavailable do, press Enter AR button in your desktop browser and check the filesize of downloaded farmer.usdz. Seems like v3d usdz exporter exports nothing.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #53907
    andrei pek
    Customer

    I did what ant It downloads something, farmer.usdz 321 bytes :))

    And for the materials I used the default blender principled shader with a diffuse on it

    #53910
    kdv
    Participant

    farmer.usdz 321 bytes :))

    that means nothing )))

    now look through all materials in your 3D editor and make sure that glTF 2.0 compatible option is active…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #53918
    andrei pek
    Customer

    I just turned that on on all materials.

    #53920
    kdv
    Participant

    now it works )))

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #53921
    andrei pek
    Customer

    Woorks ok?

    If you change the wood in the 3d scene it keeps it as well while viewing in your space?

    Thank you so much for your help, It means a lot!

    #53924
    kdv
    Participant

    the mesh material is always the same in AR Mode on iOS no matter what material was chosen…

    In fact, Verge3D USDZ exporter has a lot of limitations: it cannot export animations, transforms or material changes. I’d say it’s nearly useless. Consider using some other software for iOS AR…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #53926
    andrei pek
    Customer

    Yeah I noticed it’s a bit meh … but still, I wanted to make something that can be accessed by both platforms and have the same experience but I guess it can’t be done.

    #53930
    kdv
    Participant

    but I guess it can’t be done

    You’d better use another USDZ converting app https://developer.apple.com/augmented-reality/quick-look/

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #54212
    kdv
    Participant

    Check this. Transformations sre supported )))

    AR plugin for iOS

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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