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Ambient Occlusion only ‘sticks’ to main camera

Home Forums General Questions Ambient Occlusion only ‘sticks’ to main camera

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #46679
    johngrigni
    Customer

    I have an app where the user clicks on a ‘point of interest’ and the main camera tweens into alignment with a camera specific to that point of interest (poi camera), then switches active camera to the poi camera. Then they can ‘zoom out’ and the main camera snaps to the poi camera, becomes the active camera, and tweens back to the starting position. Works fine.

    But when Ambient Occlusion is on, the AO shadows freeze in the position of the main camera, so when you orbit or pan or whatever with the poi camera, they look like a strange overlay over the image.

    Here is the app:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:005d816859/applications/CarbolineWS/index.html

    My only guess is it only calculates it from the main camera.

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    #46697

    Hi John,

    Thanks for reporting this issue. We already fixed that. The fix will land in the first preview build of v.3.9 which we’re (likely) releasing today.

    Chief 3D Verger | LinkedIn | Twitter

    #46701
    johngrigni
    Customer

    Thanks! You guys are great!

    #46877
    tvaldieri
    Participant

    The Ambient Occlusion issue persist even with the new update. When switch the main camera and set a new camera, the ambient occlusion from the last camera stay on display, making some shadows overlay. :cry:

    #46882

    Please make sure you actually updated your app for version 3.9 pre1:

    https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#Update

    Chief 3D Verger | LinkedIn | Twitter

    #46883
    tvaldieri
    Participant

    My bad. I had not updated my app … Everything is working now about the AO problem !!! :yahoo: :yahoo: :yahoo:
    Thank you

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