App Manager

App Manager is an easy-to-use tool for creating and performing various operations with Verge3D applications.

Contents

Running App Manager

The App Manager is implemented as web pages shown by the locally-run web server, similar to WiFi router admin panel.

By default, the pages are served from the address localhost:8668, which you can navigate to, refresh or bookmark. The server can be launched in several ways (see below).

A. From Blender, 3ds Max, or Maya

The local web server is started automatically when you launch your 3D tool with Verge3D plug-in installed. Upon clicking on the App Manager button (Blender) or menu option (Max, Maya), the App Manager page is shown in the web browser.

If the web server happens to be down for some reason (e.g. you closed the first launched instance of your 3D editor), this operator also restarts it.

B. Using Desktop Application

The local web server can be launched even without running Blender, 3ds Max, or Maya. Simply click on the desktop icon created by the Verge3D installer (Windows-only). The App Manager page will be immediately shown in the web browser.

If the web server is already running (e.g. you launched it from the 3D editor), this desktop application just opens the App Manager in the browser.

C. From Command-Line

Install Python 3, e.g. from Microsoft Store. Once you have Python 3 installed, launch Command Prompt and type:

cd verge3d_blender

(or whatever path you installed Verge3D in), and then for Blender version type:

python manager\server.py BLENDER

for Max version type:

python manager\server.py MAX

or for Maya:

python manager\server.py MAYA

Finally, open up the browser and navigate to localhost:8668 as usual. Users of maxOS or Linux can use the same commands, only with forward slashes.

First Start

When Verge3D is first installed or updated to a new version a splash screen is shown up:

On this screen you should select an applications folder in which your projects will be stored. You can leave the default path to create a subfolder in Documents. On this screen you can also switch between Light and Dark themes.

Exploring Applications

List on the Main Page

Upon starting or refreshing the main page, the App Manager scans the applications folder and displays all found folders as a list.

For each application in the list, the App Manager displays all .html, .gltf/.glb and 3D editor save files (.blend, .max, .ma/.mb) found in an application folder. These files can be viewed by clicking on their icons.

Application lines which contain too many files are expandable through the triangle icon near app name.

Applications can be filtered using the search field on the top.

Application Page

By clicking on the application name, a more elaborate page is shown.

On the application page, all files are listed with their names, also runnable. The files on this page are filterable via the search input.

Asset Store

Asset Store includes dozens of demos, tutorial projects and material libraries that are shipped with Verge3D. You can use this content to learn from or reuse it for your own applications.

You can open the Asset Store by clicking the Cart icon:

Creating Applications

A new application can be created using the button on the left bar.

You may type a name for the new application, and select a template from which the app will be created. By default, 4 templates are offered: "Standard Light", "Standard Dark", "Blank Scene", and "Code-Based". You may create and add more templates for choosing from.

You can also include optional modules in the application to enable truetype font converter, texture decompressor module, or the physics engine.

Once a new application is created, there will be shown a link which you may use to go to the application page (or you may just close it).

The new app will start being displayed in the main list.

Operations

Edit Puzzles

You can start adding or editing Puzzles for an application by clicking the button in the 'operations' column on the main page:

... or by using the button on the right bar when on the application page:

See more information on Puzzles here.

Open Folder

You can open the application folder by clicking the button in the 'operations' column on the main page:

... or by using the button on the right bar when on the application page:

This operation will invoke the default file manager of your operating system (e.g. File Explorer on Windows 10).

Publish

You can publish an application by clicking the button in the 'operations' column on the main page:

... or by using the button on the right bar when on the application page:

This operation will start uploading the application to Verge3D Network (operation cancellable), so that it becomes available online.

If uploading fails with the message "The difference between your local system time and the server time is too large", then you should correct time on your computer and try again.

After uploading is complete, a window will be shown from which you can copy the link to your app or the embedding code.

You can also use social sharing buttons and QR code generator there.

Uploaded files can be inspected or removed on the Network Directory page.

Upload Archive

You can upload the zip archive of an application folder by using the button on the right bar when on the application page:

This operation will zip your application folder and will upload the archive to Verge3D Network (operation cancellable), so that it becomes available for sharing with your co-workers, clients or Verge3D developers.

If uploading fails with the message "The difference between your local system time and the server time is too large", then you should correct time on your computer and try again.

After uploading is complete, a window will be shown from which you can copy the link to the zip archive.

Uploaded files can be inspected or removed on the Network Directory page.

Update

If an application is based on an older version of Verge3D, a button for updating it becomes active in the 'operations' column on the main page:

The button will also appear on the right bar of the application page:

See more information on updating here.

Move to Trash

You can delete an application by clicking the button in the 'operations' column on the main page:

... or by using the button on the right bar when on the application page:

The application is moved to the system Trash from which it is possible to restore it.

Templates

What's a Template

When creating a new application, you may select a template from which the app will be created. By default, 4 templates are offered: "Standard Light", "Standard Dark", "Blank Scene", and "Code-Based".

The source files for these templates can be found in the templates folder, e.g. "verge3d_blender\manager\templates". You can modify these files or create an entirely new template for use in your project.

In the templates folder, there is also a hidden template called "Embeddable" which you can use for creating React.js or Vue.js applications.

There are many possible ways to modify/improve your template. You can change the layout by editing HTML/CSS files, embed/use some JavaScript code or library, replace the UI elements or the preloader, or add some puzzles to be included in each new application by default.

Creating Templates

In order to create your own template, click the Settings button on the left bar, then select Templates panel:

In the panel shown up, click + and specify the name for your new template (e.g. "My Template"), then click Apply:

As a result, every time you create a new application, the option to choose your template will appear:

By default, an empty folder will be created for your application, since no files were provided for the new template. The easiest way to start with a real template is to copy some of the existing templates (e.g. "Standard Dark") and rename the copied folder according to the name of your template (that is, "My Template").

Managing Network Directory

By clicking on the cloud button on the left bar, you can open the Verge3D Network directory:

Network directory lists all files, directories, or ZIP archives you uploaded there previously:

On this page you can see the size of the items as well as the date/time the assets were uploaded to the Verge3D Network (in your local timezone). For directories, date/time info corresponds to the most recently uploaded child element (file or another directory).

The first item ("/") shows some important info: the total size occupied by all your data, and last time something was uploaded to the Network directory.

You can select (with checkboxes) some items and then click on the buttons located on the right panel:

  1. To download apps, or individual files back to your local Verge3D distro.
  2. To remove files from the directory.

App Manager Settings

By clicking the gear button on the left bar, you can open up the panel with various settings:

It looks as follows by default:

General Tab

Applications Folder
Use the specified absolute path (e.g. C:\Users\Alex\my_verge) for the applications folder.
Notify about Verge3D updates
the App Manager will display a notification in case a new stable Verge3D version is available (enabled by default).
Upload app sources (models, puzzles, backups)
the Publish feature will upload the files that are normally not needed for running an application online, and as such are skipped by default. This includes .blend, .max, .ma/.mb, visual_logic.xml, and the contents of the v3d_app_data folder. You can enable this when you want to share the source files with your collegues.
Enable external server interface
use the IP address in your local Wi-Fi or Ethernet network instead of localhost:8668. You can find your computer IP address from the operating system preferences: Win 10, Win 7, Mac, Linux. Launch the App Manager by navigating to the network address, e.g.: 192.168.1.15:8668
Verge3D Network cache age (minutes)
set the period of time after which Verge3D Network will refresh the re-uploaded application. Set this to 0 (that is, refresh instantly) for faster iterations in developement.

UI Tab

Select Theme
switch the App Manager and Puzzles editor between Light and Dark modes.

Templates Tab

See above.

Puzzles Tab

Enable Performance Mode

Experimental feature: the Puzzles Editor will use some optimization measures aimed to improve dragging and zooming performance. User experience can vary depending on a particular browser with Chromium-based ones (Google Chrome, MS Edge, Brave, etc...) benefitting the most and others like Firefox and Safari to a lesser extent. This feature can help if your puzzles setup has grown too much to the point that it causes noticeable performance issues.

Got Questions?

Feel free to ask on the forums!