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xeon

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 1,090 total)
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  • in reply to: How to use Verge3d in 2D layout configuration? #72473
    xeon
    Customer

    Hi there,
    So there are many ways to answer your question.

    Can V3D be used to do this – yes
    Can V3D built in puzzles allow you do this – yes
    Can you use HTML/CSS/JS and V3D to accomplish this – yes.

    The site is pretty straight up PHP. If you are going to use V3D as your 3D viewer, then I would go the HTML/CSS/JS route to do the 2D portion rather than doing the same thing directly in V3D or using texture maps…. the site is very dynamic so your interface should be as well.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: iOS issues #72472
    xeon
    Customer

    I will take a look at it at this evening (Pacific time). You can reach me at xeons3dlab[at]gmail[dotcom]

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: iOS issues #72453
    xeon
    Customer

    To best help you…all we need is the project file zipped…we do not need the controls since they are not a factor in you v3d app loading. You can use V3D zip function and it will store it with your online assets. If you can include the 3D model file that would additionally helpful.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: iOS issues #72438
    xeon
    Customer

    Well…the performance report says tells you about how you should go about optimizing this further.

    I have juste tested this on an a few iphones X through 15 and have similar results.

    I would start by turning off your post processing effects and see if that doesn’t solve the problem….if it doesnt, I would take extreme measures to find the offending issue.

    Extreme diagnostics
    – remove lights – test ( you are better off baking the lighting in this scene as shown )
    – remove all materials – apply basic material an

    my two cents…based on your zoom level…this model should probably be under 10,000 polys or less total, geo buffers should be under 10, lights 0, hdr rendering – off, post processing -off, material and shaders should be less than 6 total.

    You seem to have a lot of materials that are not used in this scene. I would recommend purging your scene of unused items.

    consider consolidating your geo…it seems the only thing moving is the drawer and piston… they should be cloned for each location. The door hardware and door would be one item, the shock would be two items, the rest of the unit would be 1 item. Total of four pieces of geo..vs current 70

    If you zip up your project and post and I am sure someone on here can help you out with specific detail.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: A small scene #72436
    xeon
    Customer

    Really nice work.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Fantastic….never ran into that before. Problem solved. Thank you.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Screen shots attached.

    Attachments:
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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Simple Countdown Timer #72351
    xeon
    Customer

    Given the graphics style you are going for you could use a sprite sheet and not have to load any scenes.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Basic material brings error #72282
    xeon
    Customer

    Did you happen to update the project in the AppManager?
    Did you go through your Blender Shaders and update all instances of your Principal BSDF and other shaders nodes that have been updated during the transition form 3.6 to 4.1?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Shape Keys Stop Working Randomly #72250
    xeon
    Customer

    Good catch

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: food related verge creations #72180
    xeon
    Customer

    Food – is all about your mesh, textures and lighting. Textures and lighting are the most demanding part and making it look right in webgl / V3D. Hard surface projects I can dedicate 10% to 20% of time to textures and lights but when it comes to food. Its more like 50% to 80% if you are going for photo realism. Food is just difficult since you have some many great photo references you are trying to imitate. The modeling is usually pretty easy.
    V3D or other …. only unique part is making sure you control the color space and the lighting.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Simple Countdown Timer #72159
    xeon
    Customer

    Well…there are so many ways to do this. You could also do this with HTML/CSS or JavaScript but since you specified Blender I am guessing you want to use the text object in Blender in addition since you specified Verge3d and didnt specify any other way…I guessed you were wanting a way to do this via puzzles.

    Since this is for a game I figured you need a way to trigger the timer. In this case I am using the “when clicked” puzzle on the monkey mesh.

    There is a “Startup_Reset” procedure that defines the time, in your case 2 minutes (120 seconds) in the “start_time_seconds” variable adjust the “start_time_seconds” to any time you like, in seconds obviously. Its also the Rest function when time runs out…you can press the monkey and restart.

    The second procedure “Seconds to M:SS” just converts a given seconds input into M:SS format for visual display.

    After the time runs out….I am sure you will want to trigger something to happen. So there is a “TimeOut” procedure that changes the material of the monkey and removes the timer.

    Hope this helps.

    Link to sample:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f2f27a4091/X3L_countdown_timers/X3L_countdown_timers.html

    • This reply was modified 2 weeks, 4 days ago by xeon.
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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Mac OS Webkit reporting error: #72105
    xeon
    Customer

    Yup…found it….thank you. Chrome addon culprit in deed.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Mac OS Webkit reporting error: #72102
    xeon
    Customer

    This is what is reported in the console..

    Attachments:
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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: MapControls for Verge3D #72061
    xeon
    Customer

    Within your 3D app….under teh Verge3D settings for the camera there are Target Object/Point controls when using a orbit camera. You have the ability to set the Vertical & Horizontal limits Rotation limits to give you full control to prevent the z-axis rotation or lock your camera to a specific angle.

    You can also do this in puzzles or in code.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 15 posts - 1 through 15 (of 1,090 total)