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Basic material brings error

Home Forums Bug Reports and Feature Requests Basic material brings error

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  • #72278


    we currently want to update our applications from verge 4.2 in blender 3.6 to verge 4.6 in blender 4.1.

    unfortunately, when we install verge 4.6 and export a simple (sneak peek button) scene in blender 4.0 or blender 4.1, the scene does not load fully with the following console output:

    v3d.js:1 Verge3D 4.2.0 for Blender (License, WebGL 2.0)
    v3d.js:1 v3d.WebGLProgram: shader error:  0 35715 false gl.getProgramInfoLog Fragment shader is not compiled.

    this happens as soon as we add a material to the default cube in a new scene.

    it seems like the viewer did not upgrade to the new verge 4.6 version? how can we fix this?

    • This topic was modified 1 month, 1 week ago by thomasup.
    • This topic was modified 1 month, 1 week ago by thomasup.

    Did you happen to update the project in the AppManager?
    Did you go through your Blender Shaders and update all instances of your Principal BSDF and other shaders nodes that have been updated during the transition form 3.6 to 4.1?

    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com


    i am not running a project, i am just opening the default blender file, and clicking “sneak peek”.

    i tried reinstalling verge3d,

    and i tried to find out why the sneak peek player is loading an old version, but in C:\Users\user\Verge3D_for_Blender\build there is the new v3d.js version 4.6.0. so where does the server get the old 4.2.0 version from?


    i do not know what i did, but some weird combination of uninstalling, deleting, and reinstalling now has the sneak peek in the new version 4.6.0

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