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xeon

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 1,090 total)
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  • in reply to: Strategy for shaders #72046
    xeon
    Customer

    You may want to assign the materials you want in a preloaded state to be not hidden. They can be assigned to triangle out of camera view. This way the material is loaded into memory before you need it l

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Import Gif animations #72002
    xeon
    Customer

    Sprite sheets support transparency

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Import Gif animations #71968
    xeon
    Customer

    Or create a sprite sheet

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Puzzle Animation always reset— why ? #71847
    xeon
    Customer

    Nice video…very helpful.

    I think the problem is the way you are using the Animate Parameter Puzzle.
    You are telling the animation to begin using the “update” variable and then move animate to a position of “update”+30. The problem with this is that update and udpate+30 will be the same each time you press the 7 key. So our object just does the same thing.

    So in this case you may be wanting your object to rotate from its current position 90 degrees
    So the start of you animate parameter puzzle would be “get object rotation value (Z)” and the end of the animate paramater might be something like “get object rotation value (Z) + the angle you want it to rotate.

    then the puzzle you have inside your Animate Parameter woud be set object postition Z and use the update variable puzzle for the value.

    This way your object rotates the specified number of degrees based on its last position and rotates to a position near one of your glass objects..and will continue as 7 is press without returning to the starting position.

    You may find that rotation values are not friendly in V3D and you want to evaluate your revolutions 0 to 360 degrees vs 0 to 180 then -180 to 0. If this is the case I go over how to fix that here:

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: webgl path-tracing #71840
    xeon
    Customer

    Possible…yes….practical? If it can be done if three.js and you have the skills in javascript and other required knowledge then yes. But V3D does not support that nativiely.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Is it one object can only contain one material? #71839
    xeon
    Customer

    Are you having issue re-assigning in your 3D program or are you having issues assigning materials in Verge3d?

    I am guess its Verge3d. As kdv has stated if you are trying to change a material in Verge3D on an object that has multiple materials you can only change the first material.

    If you have material A assigned to a mesh and you change it to material B in Verge3D but cant change it back to material A….try this:

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Is it one object can only contain one material? #71833
    xeon
    Customer

    Yes, you can assign multiple materials to a single mesh in your 3D app and they will appear in V3D.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: AI integration feature &/or capability in Verge #71781
    xeon
    Customer

    How do you imagine it being used by Verge3d?

    You have the ability to use AI in all the 3D apps V3D supports so you aren’t interested in model, texture or scene gen.

    You can integrate AI into the web services that host your V3D application although expensive.

    You can use AI to write JavaScript, html and css that can be used in V3D which you can use to enhance or eliminate the use of puzzles.

    I have yet to run into a client asking for AI integration on any interactive so I am very interested in what your clients are wanting and willing to pay? Are they going to use an existing or custom data set? Do your customers already have the large data services needed or are they going to rely on a third party provider? What sorts of functionality are you trying to achieve?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Verge3D 4.6 for Blender is out! #71778
    xeon
    Customer

    Thank you for this update. Look forward to testing it out.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Interaction dependent on another #71618
    xeon
    Customer

    Ah well…. there are many ways to do things in verge3d to get the same result.
    In my case I used the colored cubes….and in this video its using HTML input values.

    You may find this video helpful: https://www.xeons3dlab.com/post/verge3d-tutorial-interactive-parametric-model-part-3.

    If you would like to take a look your project you can send me information at xeons3dlab[at]gmail[dot].com and I can give you information specific to what and how you are doing it.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Interaction dependent on another #71590
    xeon
    Customer

    Hi there,

    Ok…so I tend to delete my projects on the V3D network regularly so I though I would place this on my site so people would be able to access the project file and blender file indefinately.

    You can view the puzzles and download the files here:
    https://www.xeons3dlab.com/post/how-to-constrain-a-shape-key-objects-movements-in-verge3d

    • This reply was modified 1 month, 1 week ago by xeon.
    • This reply was modified 1 month, 1 week ago by xeon.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Interaction dependent on another #71573
    xeon
    Customer

    Ok..here is an example of what I think you are trying to do.

    https://v3d.net/tvu

    red, blue and green cubes are dragable to morph the object.

    the bottom shelf can be dragged up and down. Depending on the height of the table the shelf has different limits as to how far you can drag it up/ position it.

    There are some issues that still have to be worked out for it to be production ready…but let me know if this is the concept. If so I will give you the blend and project file.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: TransformControls #71540
    xeon
    Customer

    You may want to try this plugin:
    https://gliftek.com/verge_3d_plugins/user_docs.html?page=helpers#Create_Axes_Helper

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    It dependent on a few things but if you are using the annotation puzzle to create the annotation you can use an HTML event listener pointerleave, mouseout, to the specific dialog box the annotation created. Typically the dialog box for poi1 is poi1_dialog. Note, you have to close the dialog while the even listener exists.

    Another approach is to create a procedure that has remove annotations for each annotation you have. Then you create when clicked puzzles that runs this procedure first before adding any other annotations…..this way all anotations are removed…then. you add a new one where you want.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Problem with parenting to a vertex #71520
    xeon
    Customer

    Nice thing about V3D is there are many ways to solve one problem.

    Parenting to a vertex isn’t supported BUT you can still do what you need to do.

    Here is a simple ways to move text when using shape keys.

    Keyframing
    If you are animating your shape keys via key frames you can just add another animation of the text moving to the location you need. As an example you have a board that is 10 inches long the text is at the middle of the board. So at frame 0 you set a key for both the text position and the shape key. The lets say at frame 40 the board changes shape to 20 inches long. You place a shape key for the new board length at frame 40. Move you text so its center on the board and key frame that at frame 40. Using the play animation play both animations of the board shape key and the text movement.

    Puzzles
    Using the Animate Parameter Puzzle you can use the updated value to drive the morph puzzle value. You can then also use this value to update the position of the text.

    There are other ways to do this as well…..just two simple ways.

    sample demo here: https://v3d.net/tt0
    puzzles shown below.

    • This reply was modified 1 month, 2 weeks ago by xeon.
    • This reply was modified 1 month, 2 weeks ago by xeon.
    • This reply was modified 1 month, 2 weeks ago by xeon.
    • This reply was modified 1 month, 2 weeks ago by xeon.
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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 15 posts - 16 through 30 (of 1,090 total)