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Forum Replies Created

Viewing 15 posts - 136 through 150 (of 213 total)
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  • in reply to: is any way to move camera with enableDamping? #30413
    web
    Customer

    Okay, will look into it. For the future I think it would be really cool if you could implement this option as a puzzle.

    in reply to: Disable specular for light #30408
    web
    Customer

    Hmm, okay. But I dont want to disable the specular completely. I need the environment for reflections but use one of the spotlights just for diffuse.

    in reply to: Disable specular for light #30399
    web
    Customer

    Okay, should I add it as a request in the proper forum?

    Also is there maybe for the time being a javascript approach?

    in reply to: is any way to move camera with enableDamping? #30398
    web
    Customer

    Okay, but why can’t I just use:

    function runCode(app) {
    app.controls.enableDamping = true;
    app.controls.dampingFactor = 0.05;
    }

    Or does the damping simply not work in a puzzle based app? Do you need to go all the way and used the pure javascript method?

    in reply to: is any way to move camera with enableDamping? #30372
    web
    Customer

    I would also be interested into using that feature, but couldnt get it work.

    Do you need to call app.controls.update() all the time via a whenMoved puzzle?

    in reply to: Folder for assets/3d data #30371
    web
    Customer

    Great :good:

    in reply to: “When Finished, DO..” option for all loops? #30370
    web
    Customer

    This sounds great! I also struggled a lot with doing animations and function after function xyz is finished. And ended up doing timeouts just like GlifTek already stated.

    in reply to: Cannot read property ‘dispose’ of null #30148
    web
    Customer

    Great :good:

    in reply to: Cannot read property ‘dispose’ of null #30125
    web
    Customer

    I think I found the issue. I’ve upped the world cubemap res on runtime. As soon as I got the updateEnvironment in the code, I get the error with the MeshStandardMaterial.

    This is the code in the runCode()

    app.worldCubemapRes = 2048;
    app.updateEnvironment(app.worldMaterial);

    This is the error log in chrome:

    v3d.js:1 Uncaught TypeError: Cannot read property 'dispose' of null
    at v3d.js:1
    at v3d.js:1
    at Ci.traverse (v3d.js:1)
    at zn.traverse (v3d.js:1)
    at sy._traverseSceneForEnvUpdates (v3d.js:1)
    at sy.disposeEnvironment (v3d.js:1)
    at sy.updateEnvironment (v3d.js:1)
    at runCode (test.js?ver=0.1:227)
    at test.js?ver=0.1:96
    at v3d.js:1
    in reply to: Verge3D 3.3 pre1 available! #30013
    web
    Customer

    Thx you very much for the new release.

    I’ve just tested it with my current application an couldnt find any issues or bugs so far.

    Sadly for me there was no improvement in loading time. For me the scene loading time went up for 100ms.

    Scene loading time in 3.2 – 4229ms
    Scene loading time in 3.3pre1 – 4368ms

    Scene stats:
    Render calls: 578
    Triangles: 233235
    Geometry buffers: 579
    Lights: 4
    Textures & Render buffers: 11

    in reply to: Forbid geometry to block onclick #30012
    web
    Customer

    @Ivan
    Awesome! Excactly what I was looking for, works without any issues :good: :yahoo:

    in reply to: Forbid geometry to block onclick #30003
    web
    Customer

    Sorry for uping this issue :rose: , but I have to fix this issue.
    When there is no way to ignore the onclick for the overlapping geometry, I need to think about a workaround.

    in reply to: Textures blurry on mobile #30002
    web
    Customer

    :good: Thx for clearing that up. Will keep that in mind for the future.

    in reply to: Cannot read property ‘dispose’ of null #30001
    web
    Customer

    As soon as I got the last line for creating the material I get this error. At the moment the workaround I’m using is creating a “MeshLambertMaterial” instead of “MeshStandardMaterial”. With the lambert one there is no error, dont know why? :unsure:

    in reply to: Replace all textures on runtime #29966
    web
    Customer

    Yeah exactly. Hmm, okay. Is it possible to change this behaviour in future updates? Or does it simple not work programmaticaly this way?

Viewing 15 posts - 136 through 150 (of 213 total)