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Disable specular for light

Home Forums Graphics / 3ds Max Disable specular for light

  • This topic has 6 replies, 3 voices, and was last updated 3 months ago by Avatarweb.
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  • #30393
    Avatarweb
    Licensee

    Is it possible to disable the specular and only use diffuse?
    When I uncheck specular in spotlight in max, verge doesnt seem to care.

    It would be even better if I could control single materials of getting specular from particular lights, if possible

    #30394

    It’s not possible for now. Nothing from this list, so it’s a good topic for request forum).

    Co-founder and lead graphics specialist at Soft8Soft.

    #30399
    Avatarweb
    Licensee

    Okay, should I add it as a request in the proper forum?

    Also is there maybe for the time being a javascript approach?

    #30405

    You can always use the non-physical Standard material and disable specular level in its settings.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #30408
    Avatarweb
    Licensee

    Hmm, okay. But I dont want to disable the specular completely. I need the environment for reflections but use one of the spotlights just for diffuse.

    #30453

    I see! I’m going to add this feature to our TODO list.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #30454
    Avatarweb
    Licensee

    Great thank you very much :good:

    I think that as verge is getting bigger and bigger and more popular, we need to have more control over certain things.

    Many 3d-artists are faking things to make the product look as good as it can. Disable specular, diffuse for certain objects. Or exclude whole lights from different geometries. It would be really great to have all this abilities in verge.

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