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Viewing 15 posts - 121 through 135 (of 147 total)
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  • in reply to: Verge3D 3.1 for 3ds Max Released! #26912
    Avatarweb
    Licensee

    Thx for the release.

    I can confirm that the last mentioned material and spline object issues are gone.
    But now I got another bug, which maybe is related to exposure/light:
    In my current app I’m changing the diffuse color of some objects at runtime. After re-exporting the 3d data, the object is pure white.
    I tested a little bit further and could see that when the color diffuse color is set to “#000” the object renders black. But when the value is anything higher than “#000” for example “#111”. The object renders white.

    Also a tiny thing which should maybe mentioned in the changelog. The naming of the setColor values changed. Before the update it was “Material Diffuse Color” now it is “Material_Diffuse_Color”. Which is a good thing (underscore instead of whitespace), but I wondered why my app wasnt working in the first place after the update.

    in reply to: Verge3D 3.1 pre4 and pre5 available! #26849
    Avatarweb
    Licensee

    No problem. Glad to help out.

    I already suspected that these issues relate to the new export plugin for max2021.

    in reply to: Verge3D 3.1 pre4 and pre5 available! #26804
    Avatarweb
    Licensee

    Thx for the new release. Can confirm that the export of my current scene with VRay is working again :good:

    Sadly there are some glitches which prevents me from updating my app to new newer version (which was working with 3.1 pre1 for 3dsMax).
    – Pure spline objects gets converted into Mesh objects
    – It seems that controllers/colors for materials are no longer getting exported. All my values for the materials are gone, and therefor my application doesnt work correctly anymore

    EDIT:
    I prepared a test scene, to see the unexpected spline conversion. And the material issue.

    • This reply was modified 6 months ago by Avatarweb.
    in reply to: Setting different colors for multiple objects #26738
    Avatarweb
    Licensee

    For the moment I created a new material for each object. Works so far.
    Just not sure if this will make the scene slow at some point, when this function is executed several times.

    in reply to: Verge3D 3.1 pre4 and pre5 available! #26607
    Avatarweb
    Licensee

    Here you can find an almost empty scene.

    Thanks, we were able to reproduce and resolve this issue!

    Great :good:
    Can’t wait to test the new release with all the improvements on my current app.

    Also great to see the improvements for the html events. Can you tell me if you are also working on a “proper” onclick event? Which doesnt fire when you just try to move/navigate in the scene?

    in reply to: Verge3D 3.1 pre4 and pre5 available! #26554
    Avatarweb
    Licensee

    Here you can find an almost empty scene.

    in reply to: Verge3D 3.1 pre4 and pre5 available! #26551
    Avatarweb
    Licensee

    Sadly cant share the scene in public. I could maybe do an save with just the lights in the scene and a cube.

    There are only 2 lights in the scene one VRaySun and a Standard Directional Light.
    Maybe there is an issue because I’m not using the lights directly. I’m using a Daylight System. See attached screenshot:

    Attachments:
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    in reply to: Verge3D 3.1 pre4 and pre5 available! #26549
    Avatarweb
    Licensee

    Still cant export my scene :unsure:

    in reply to: Verge3D 3.1 pre3 available! #26366
    Avatarweb
    Licensee

    Just installed pre3 but MaxScript Export Error is still present in Max2019:

    in reply to: Verge3D 3.1 pre2 available! #25484
    Avatarweb
    Licensee

    I can no longer export one of my scenes with 3.1 pre2.
    Getting max script error:

    in reply to: Animate param from not smooth #25228
    Avatarweb
    Licensee

    Sadly not for public. But maybe I can extract parts and build a demo file.

    Can I send a message with a link in private, directly to you?

    • This reply was modified 7 months ago by Avatarweb.
    in reply to: Debugging #25220
    Avatarweb
    Licensee

    I’m in the middle of trying to optimize performance for animation of geometries etc. And also came across the “non-passive event listener” warning and also “setTimeout handler took <N>ms”.

    Did you already worked on the event listeners optimization?

    in reply to: Verge3D 3.1 pre1 available! #25175
    Avatarweb
    Licensee

    Working with the 3.1 pre1 release now for about a week and didnt got any issues so far :good:

    I just found one bug related to the new shell material support. Verge is exporting the baked material without any problems and as expected. But also exports the maps for the original material, even though the materials isnt used. Maybe you can have a look at it.

    in reply to: Best way to switch between camera options #24998
    Avatarweb
    Licensee

    Got it.

    app. didnt work for me in the prepareExternalInterface function. Got undefined error for “enableZoom” for example. But implementing a function into the “visual_logic.js” via appInstance.controls.enableZoom = false did work for me.

    • This reply was modified 7 months, 1 week ago by Avatarweb.
    in reply to: Best way to switch between camera options #24993
    Avatarweb
    Licensee

    Thx, this looks promising.

    Do you have to create the camera object pure in javascript or can you get a scene camera and alter the settings?

Viewing 15 posts - 121 through 135 (of 147 total)