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vincent

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 154 total)
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  • in reply to: Puzzle start point #5648
    vincent
    Customer

    The Scene beging after 2 seconds… and I want to see the step “Apparition-maps” in a first time.

    in reply to: Puzzle start point #5646
    vincent
    Customer

    Okay. There are two things running in parallel in the puzzle. The first “thread” calls different procedures after specific delays in order to automatically starts my animations. It’s basically a succession of “after x seconds do” blocks.
    Every procedure has to check a “click” variable that counts the number of time the user clicked to this point, so that the right animation can be chosen.
    Another thread handles some popup windows that I’ve added as helpers for the user. These popups are just “div” elements that are shown or hidden on click events.
    When a popup shows up, I force the “click” variable to a very high and unlikely value, so that it doesn’t correspond to something that would start an animation. When the user closes the popup, I reset the “click” variable to its previous value, allowing the procedures to start animations if needed.
    My problem is that I don’t know how to synchronize the two threads properly. One the one hand, I need to be able to change the value of the “click” variable, but on the other hand, I need to be able to wait for this variable to change to a specific value in order to lock/unlock the animation. Like a condition_variable synchronization primitive.
    I could also do that with a while loop that waits for the “click” variable to change to the right value, but I’d need a delay function in order to no waste cpu cycles and block the whole page…

    Is that clearer? Let me know if you need further info on that.

    in reply to: Puzzle start point #5644
    vincent
    Customer

    No. My scene is divided into steps, for each of which objects are being hidden and/or shown. I would like to get to a specific step when the scene starts up. Kind of like a developer mode, in which I could choose which step will be the starting one, without going through all the steps that precede it.
    Do you see what I mean?

    in reply to: All the names have changed #5581
    vincent
    Customer

    Ok thank… A other thing : How to use a old puzzle since backup, just drop the file xml in first place.

    in reply to: All the names have changed #5575
    vincent
    Customer

    if i understand well The objet’s name change. I have to change after doing my puzzle. I have all my puzzle to redo. While he was working properly.

    in reply to: Annotation (not easy to use) #5257
    vincent
    Customer

    I progress on this way, I want to make a navigation in my 3D Modeling with panels, like the picture.
    But I want to break the access at my background 3D scene. Which puzzle can I take ?
    I imagine too, the scene is stopped

    in reply to: Annotation (not easy to use) #5216
    vincent
    Customer

    Hello Mikhail,
    I understood the steps, I work in the html for customise my Verge3D.
    But; I don’t understand the practice of the frame who’s appear at left (in the application Twen camera), It’s a not easy for the user.

    in reply to: Annotation (not easy to use) #4801
    vincent
    Customer

    I hope so ;-)

    in reply to: Annotation (not easy to use) #4769
    vincent
    Customer

    Not very my case study, there isn’t any overlay… if you have a other puzzle more easy. I am designer not a coder.

    in reply to: Annotation (not easy to use) #4767
    vincent
    Customer

    There is no puzzle inside this exemple. What can I do understand ? :-(

    in reply to: Annotation (not easy to use) #4764
    vincent
    Customer

    Which one dear Yuri,

    City
    Cube
    E-Learning
    External Call
    Farmers Journey
    Fb
    Htmlmixer
    International Text
    Lamp Animation
    Lines
    Materials
    Pbr
    Physics
    Recliner
    Refract
    Ring
    Spinner
    Teapot Heater
    Tween Camera
    X-Mas Scene 2017

    in reply to: Annotation (not easy to use) #4762
    vincent
    Customer

    Hi, I don’t want to follow my scene, just overlay the HTML container on top of the 3d scene. Bin element exist in Version 2.2.0 ?

    in reply to: -Replace the scene with- #3798
    vincent
    Customer

    Following of the question: The link with the new gltf inside my html page doesn’t work on ligne. I need explainning about the puzzle and the PATH / TO / SCENE.GLTF
    Thank you very much.
    Everything is in the same suitcase
    Path to link music : “dot”/My sound
    Path to link gltf : “dot”/scene.gltf (don’t work on line) localhost ok

    in reply to: -Replace the scene with- #3761
    vincent
    Customer

    You can work with the puzzle only if you open the new .gltf I use this work flow because I have an object who disturb the current scene. Each of modifications with the puzzle, I restart my scene at the beginning for see the update. There is a other way ?

    in reply to: -Replace the scene with- #3712
    vincent
    Customer

    Yes I do it, I repeat all actions to make the same step. It’s a long way. I would like to know if there is a quick way ?

Viewing 15 posts - 91 through 105 (of 154 total)