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vincent

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 154 total)
  • Author
    Posts
  • in reply to: WebGLRenderTarget #21630
    vincent
    Customer
    v3d.js:1 v3d.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.
    Eo.safeSetTexture2D @ v3d.js:1
    Aa @ v3d.js:1
    Ya.upload @ v3d.js:1
    ye @ v3d.js:1
    renderBufferDirect @ v3d.js:1
    ve @ v3d.js:1
    me @ v3d.js:1
    render @ v3d.js:1
    render @ visual_logic.js:874
    replace3DTexture @ visual_logic.js:876
    (anonymous) @ visual_logic.js:975
    (anonymous) @ visual_logic.js:663
    (anonymous) @ visual_logic.js:661
    pickListener @ visual_logic.js:605
    visual_logic.js:875 [.WebGL-0x5592c7fa61f0]GL ERROR :GL_INVALID_OPERATION : glDrawElements: Source and destination textures of the draw are the same.
    in reply to: WebGLRenderTarget #21625
    vincent
    Customer
    WebGL: too many errors, no more errors will be reported to the console for this context.
    1559v3d.js:1 v3d.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.
    render @ v3d.js:1
    render @ visual_logic.js:920
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    in reply to: WebGLRenderTarget #21624
    vincent
    Customer

    WebGL: too many errors, no more errors will be reported to the console for this context.
    1559v3d.js:1 v3d.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.
    render @ v3d.js:1
    render @ visual_logic.js:920
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917
    requestAnimationFrame (async)
    render @ visual_logic.js:917

    in reply to: Read a file GLTF in local #21575
    vincent
    Customer

    Thank you, finally we tested Cordova.

    in reply to: Read a file GLTF in local #21563
    vincent
    Customer

    Thank you, but my problem is basically on the server. If I didn’t want to install Blender and the App Manager, is there any tricks for read a project.html and load the file gltf.

    in reply to: Camera view in Chrome #21472
    vincent
    Customer

    Thank you for your reply

    in reply to: Camera view in Chrome #21462
    vincent
    Customer

    My question is about the set up in Blender, for me the orbit don’t respect the view of the choice camera

    in reply to: Loader custom #21429
    vincent
    Customer

    Yes, I agree with you, I was forget the position : absolu, the black screen was be back every test…

    in reply to: Loader custom #21424
    vincent
    Customer

    My div loader is not the totally background, you have the htlm file ? I can’t write the code here, I do not know how to do it..

    in reply to: Loader custom #21421
    vincent
    Customer

    I have a problem of structure because my div who has “the loader” isn’t the totally of the screen.

    in reply to: Loader custom #21415
    vincent
    Customer

    I sent you all my files, my problem will be more visible. Why I have a black background, how to do with the puzzle.

    in reply to: Loader custom #21342
    vincent
    Customer

    I have the background transparency, I did the set up the scene exactly like you show me. I did the code with the panel initialize -transparent background- Why I did this… because a black background appear.
    Now I want to see my background again !

    Black Background

    I did that, wanting to use a new loading bar… but now I lose my world of Blender… a picture hdr of a forest

    in reply to: Loader custom #21331
    vincent
    Customer

    Yes it is, the background in the web view

    in reply to: Loader custom #21313
    vincent
    Customer

    Thank you for the feedback, but why I can’t get the background after initialization… where is the show-background in main menu.

    And another issue, the puzzle is missing in the App Manager ? I am lost.

    I was used a copy from folder puzzle backup but nothing happens, the logo PUZZLE is missing :unsure:

    in reply to: PBR Materials #21195
    vincent
    Customer

    Thank you very much, I was needed a new eye !

Viewing 15 posts - 1 through 15 (of 154 total)