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I’m going to try, if you have an example, its more easy for practice. Thank a lot2018-03-08 at 4:33 pm in reply to: How to make a objet who is invisible in the browser ? #2728
Thank you, it’s simple.
I try it but it doesn’t work, if I use pbr with cycle it’s possible, but in the browser (with Verge3D) you didn’t shadow.
Thank you for this essential topic. Can I have more détails about camera setting. Currently I can’t use the moving cameras in the puzzle, because the browser don’t play with the camera. Orbit / Flying / No controls2018-02-26 at 12:44 pm in reply to: How to preprare my blender file for export in a browser #2433
If I know where do you work in Russia, I can synchronize my work with the jet lag. Moscou… Saint-Pétersbourg ? Thank you for you feed back.
In my case study the image : environnement.jpg doesn’t update in the browser.
My background is grey.
I have the same setting of pbr suzanne !2018-02-26 at 10:10 am in reply to: How to preprare my blender file for export in a browser #24222018-02-26 at 9:23 am in reply to: How to preprare my blender file for export in a browser #2411
I send the texture outside the blend file, What can I do ? There is one for me.2018-02-26 at 8:50 am in reply to: How to preprare my blender file for export in a browser #2398
Did you open the 366 file? when I open it with sneak peak, nothing is displayed in my browser. Yet it is the same setting as pbr with suzanne. What do you see on your side, normally it’s a stone egg?2018-02-26 at 8:27 am in reply to: How to preprare my blender file for export in a browser #2389
Ok I saw this update but, I don’t see always anything in my browser. The background world hide something…2018-02-23 at 1:15 pm in reply to: How to preprare my blender file for export in a browser #2356
It’s very strange because if I make a “append” inside Pbr it’s ok. But If I build a new blender file it’s blank, with my egg (I see nothing).
Where are the perfect setting when you begin the work flow ?2018-02-23 at 12:55 pm in reply to: How to preprare my blender file for export in a browser #2354
Do you need only the blender file ?
Thank you for your interest, and I wait with happiness the next update.
After reopening the file the problem seems to be less obvious.
I have destroy a lot of 3d models inside the scene. It isn’t the same case study.
But There is not the same screen, Look at the pictures.
When you are in the chess game of blender there is no problem, but when you work outside the crossing ligneS in Blender, there is a trouble. When you don’t apply the scale at 1 on the objects, it’s mean a problem for the browser, it’s impossible to use Verge3D with a Blender build with link’s objects.
Hep ! please doesn’t forgot the propeller.
Mr Mikhail Luzyanin
Did you receive my message and my link by wetransfert ?