Forum Replies Created
2019-10-04 at 3:06 pm in reply to: New Topic about Augmented Reality #19861
Thank you, I didn’t have some lucky to find this web page2019-10-04 at 2:45 pm in reply to: New Topic about Augmented Reality #19859
Actually I can’t install the app Google Play Services for AR on my mobile phone ASUS Zenfone 5 Android version 92019-05-15 at 6:48 am in reply to: Limitation – mobile Devices #14766
I think the best topic,2019-02-05 at 8:39 am in reply to: Introducing WebGL troubleshooting topic #11027
It will only load max 8 textures so parts of the scene might not show up.
I fixed my problem on Apple devices. For me it’s a very important limitation, all the designers will be to know this rules to synchronise their work on multiple mobile device (iOs and android)
Thanks you very much Simo3Dw.
2019-02-01 at 3:39 pm in reply to: Strange shadow #10971
- This reply was modified 4 years, 1 month ago by vincent.
Yes, I know this helpful information and documentation. Everything is true in Blender, nothing to change in Verge 3D for me.2019-01-23 at 10:41 am in reply to: Load 3D image in a div instead of an iframe #10812
Thank you, my case study is a little bit different, a slide show don’t run because the Verge3D scene is downloading. How I run the slide show before the end of the downloading.
Your proposition is show a slide (picture; image) for waiting. Good idea.2019-01-22 at 12:40 pm in reply to: Load 3D image in a div instead of an iframe #10776
Could you show me the first step with the puzzle ?2019-01-22 at 8:32 am in reply to: Load 3D image in a div instead of an iframe #10747
Today I use a scene V3D inside a iframe who is a slide show. (materialize frame work) That’s run, but the beginning of the slide show is blocked until you download Verge3D, how to avoid the problem.2019-01-18 at 9:29 am in reply to: Verge3D 2.10 pre3 build available #10694
I am happy to read your answer.2019-01-18 at 7:58 am in reply to: Verge3D 2.10 pre3 build available #10690
It’s mean you can load a new scene glt and your manage with the same puzzle. I wait this interaction. Manage several scene.gltf with the same puzzle.I opened a post. Today it’s possible with your update.2019-01-10 at 9:05 am in reply to: Introducing WebGL troubleshooting topic #10480
After some request on web, Metal is the new engine 3D !
2019-01-10 at 8:35 am in reply to: Introducing WebGL troubleshooting topic #10479
- This reply was modified 4 years, 2 months ago by vincent.
In my case, my scene in Verge3D doesn’t work on Apple device.
Iphone Xr (with chrome V 71.0.357889)
Some objects are missing, other are present but they don’t have their textures images. The light is down too… the scene is very long to upload.
Would you give me more explications about number of texture… we can only work with 8 objects and textures isn’t it ?
Other question : texture is a simple color ?2019-01-09 at 3:38 pm in reply to: Time not running #10456
Was this code copied from the file generated by Puzzles?
Sure I wanna to see your structure, because now I write my personal code for made a view camera inside the scene. Remember this post.2018-12-13 at 9:17 am in reply to: Similated a camera view from a mobile phone #9834
May be flipping the UV on the Blender model can help?
In Blender, no solution with the UVs.
We have a solution to custom a camera, our case studies is reproduce a phone. There is an issue with the camera view, we have write, when we export in .gltf scale of x = -1 for have a true view.2018-12-11 at 4:27 pm in reply to: Similated a camera view from a mobile phone #9768
Now, I have rendering the second camera in a rendertarget like the example (https://gamedevelopment.tutsplus.com/tutorials/quick-tip-how-to-render-to-a-texture-in-threejs–cms-25686).
And all is correct except the rendering is flipped. I have use the flipY properties but it does nothing.
How can I flip the texture.