2018-09-27 at 4:15 pm #7709
Can you imagine the puzzle to built one special texture. I modelise a smartphone in blender and I would like to have the true scene in Verge3D inside the screen of the phone. I take a photo and I have the real scene 3D on my mesh.2018-09-28 at 8:27 am #77192018-09-28 at 8:38 am #7720
Thanks you for your attention, I imagine a texture or other thing…2018-09-28 at 9:09 am #7721
There is this case study (or similar) inside Experience Curiosity (Nasa)2018-09-28 at 9:37 am #7727
Experience Curiosity uses a slightly different approach – a 3D scene is rendered to another WebGL canvas which is positioned inside aHTML element (strictly speaking this is not rendering-to-texture). It was also implemented with code being too specific for Puzzles.2018-12-07 at 2:19 pm #9615
With my team, we have improve the file js with some code.
There is a second camera in the scene, but the view camera is not in a good frame. There is a problem of frame that is upside down and inverted left right. Can you tell us, how best to export the settings of the camera.2018-12-07 at 3:10 pm #96192018-12-07 at 5:28 pm #9620
Yes, I would like to improve my level, trust me… I am a true designer for Verge3D.2018-12-08 at 9:18 am #96232018-12-11 at 4:27 pm #9768
Now, I have rendering the second camera in a rendertarget like the example (https://gamedevelopment.tutsplus.com/tutorials/quick-tip-how-to-render-to-a-texture-in-threejs–cms-25686).
And all is correct except the rendering is flipped. I have use the flipY properties but it does nothing.
How can I flip the texture.
Thanks,2018-12-12 at 7:08 am #97822018-12-12 at 8:14 pm #9821
Hi, this is a quite interesting post. I guess with that code I could try to load any texture (with alpha) on a model, right? But I want to go further and make some configurator where our clients could load a specific image on the model itself. Will it be possible? I have no idea where or how to start.
Thanks!2018-12-13 at 7:16 am #9827
clients could load a specific image on the model itself. Will it be possible?
2018-12-13 at 7:27 am #9831
- This reply was modified 13 hours, 44 minutes ago by Yuri Kovelenov.
Yes, that’s right! I saw it, but I didn’t remember it
I’m going to try it.
Thanks!2018-12-13 at 9:17 am #9834
May be flipping the UV on the Blender model can help?
In Blender, no solution with the UVs.
We have a solution to custom a camera, our case studies is reproduce a phone. There is an issue with the camera view, we have write, when we export in .gltf scale of x = -1 for have a true view.
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