Introducing WebGL troubleshooting topic

Home Forums WebGL Troubleshooting Introducing WebGL troubleshooting topic

This topic contains 3 replies, has 2 voices, and was last updated by Simo3Dw Simo3Dw 3 weeks ago.

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  • #6576

    Although the adoption rate of the WebGL technology is close to 100%, some users can still experience issues with their browsers or hardware.

    Please read the following guide for possible solutions. If nothing helped, feel free to report your issue in this forum topic.

    It would help a lot if you provide the following information in your forum post:

    • Browser name and version
    • OS name and version
    • Your graphics hardware specs for desktops or the model of your mobile device

    Co-founder and CTO at Soft8Soft

    #9072
    Simo3Dw
    Simo3Dw
    Customer

    Hello Alexander,
    Unfortunately, Apple both in both MacOS and iOS has only limited support for WebGL. It will only load max 8 textures so parts of the scene might not show up.
    Apple support might change in the future but for now, we will have to think of workarounds. Unfortunately, it hampers getting visually appealing 3D content to Apple users. :negative:
    It is nothing Verge3D can do about. Apple might change its mind. We will just have to be patient…
    :bye: Simone

    #9082

    Yes, indeed. We hope Apple will ship WebGL 2.0 with minimum 16 textures requirement soon! You can track the development here.

    Co-founder and CTO at Soft8Soft

    #9091
    Simo3Dw
    Simo3Dw
    Customer

    Thanks for the link! :yes:
    :bye: Simone

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