Tagged: phone IOs Android
- 2019-05-14 at 6:00 pm #14760soflowLicensee
What limitations do I have to observe to use verge3d on mobile devices? Regarding textures, polygons, number of objects or animations and number of lights…? I’m sure this question has been asked frequently. but maybe there’s an overview somewhere where all this is summarized?
So2019-05-15 at 6:48 am #147662019-05-15 at 7:06 am #14768Mikhail LuzyaninDeveloper
What limitations do I have to observe to use verge3d on mobile devices? Regarding textures, polygons, number of objects or animations and number of lights…?
The limmitation for each device is different, but better to use not more that 300-500K of triangles per model, not more than 25-30 shaders per scene, maximum 5 textures per shader, keep light sources amount less that 3-4 and only one light with casting shadow parameter is on. It’s not strict rules but fit most of the mobile devices possibilities to render a scene.
- This reply was modified 9 months, 1 week ago by Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.2019-05-15 at 9:57 am #14790soflowLicensee
Tank you a lot for these information Mikail and Vincent. I will check these links of troubleshooting.
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