2019-01-16 at 10:19 am #10598
There is the possibility to assign a preloader for displaying loading progress. The loading of cameras and lights is optional and disabled by default to prevent wasting memory and processing power.
See the app called “Load Unload Puzzles” available in the Blender version for a usage example.
For example, if the user clicks some button or tab on a page which will navigate them out of a 3D app without reloading the whole page, simply call
and the engine won’t be keeping the loaded scene in memory and rendering it in background any longer.
See the app called “Unload Dispose Test” available in the Blender version for a usage example.
Added the experimental support for saving and restoring the application state via Puzzles. This feature can be used for implementing the Undo button for your customizer app, for example.
Before performing some action that you’d like to be able to undo, for example, hiding an object, save the state of that object with the save state puzzle. Afterwards, you may undo the hiding using the undo state puzzle. These puzzles work for sequences of actions too, so that you can undo multiple actions just like in a 3D editor.
Added Dictionary (aka map) data type to puzzles. It can be used to conveniently store and retrieve data structured on the key-value basis.
The above mentioned features can be used to visualize data retrieved from a remote website. For example, the website ip.jsontest.com returns your IP address when visited in a dictionary of the following kind:
Therefore, you can detect the IP addresses of the users right in your 3D app by retrieving the value for the “ip” key.
Other useful data that can be obtained from web services include (crypto)currency exchange rates, information about a day being a public holiday or not in some country, SpaceX launch data, e-commerce order data among other things.
Verge3D Network’s cache timeout was decreased to 15 minutes (was 1 hour). This may help with updating deployed apps a bit.
Fixed bug with the when clicked puzzle not working with the Flying camera types.
[Blender only] Fixed crash of transparent materials caused by a recent Blender 2.8 update.
Fixed bug prevented cloning a non-Orbit camera.
Attachments:You must be logged in to view attached files.2019-01-16 at 11:00 am #106122019-01-16 at 10:07 pm #10630scalareCustomer
Wow, this is awesome. Thanks a lot!2019-01-17 at 2:04 am #10635Avier3DCustomer
oooooooooooooh yes :)2019-01-17 at 7:30 pm #10673illussimoCustomer
What great developments! Big, big helpful leaps!
Simone2019-01-18 at 7:37 am #106862019-01-18 at 7:58 am #10690vincentCustomer
It’s mean you can load a new scene glt and your manage with the same puzzle. I wait this interaction. Manage several scene.gltf with the same puzzle.I opened a post. Today it’s possible with your update.2019-01-18 at 8:42 am #106932019-01-18 at 9:29 am #10694vincentCustomer
I am happy to read your answer.
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