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Piotr

Forum Replies Created

Viewing 9 posts - 1 through 9 (of 9 total)
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    Posts
  • in reply to: Using template and affecting performance #39808
    Piotr
    Customer

    Thank You :)

    in reply to: Constraints when drag move #39748
    Piotr
    Customer

    Thank You GlifTek.

    Yes, I need it to behave like a collision material for the first person camera.
    I mean, I drag move (with puzzles) an object and limit movement to a sphere (even XZ circle) area..

    Actually I only use puzzles… Does Your plugin will be possible to install in any puzzle project?

    Thanks
    P

    in reply to: Constraints when drag move #39727
    Piotr
    Customer

    Still fighting with this. When I did some options with updating every frame movement limits experience was slowing down. I was orienting one object to drag moving one, this orienting was “drawing a circle”. At the end of the radius it was snaped object, which position was taken to update move constraints. It was little bit glitchy, I don’t know is it the best solution to go that way with every frame calculations…
    Maybe You have got an idea how to go with this?

    thanks

    in reply to: Constraints when drag move #39466
    Piotr
    Customer

    Any idea? I need it for drag move object

    in reply to: First Person camera / Maya & Collisions #34588
    Piotr
    Customer

    Thanks!!! <3 :yahoo:

    in reply to: First Person camera / Maya & Collisions #33734
    Piotr
    Customer

    Thanks Yuri.
    I was testing that and I have experienced some issues. I have just created movement forward and backward with arrows. Sometimes it works, sometimes it stops without any collision, also charactar sometimes does glitchy rotations although angular factor is 0,0,0. Maybe physics bodies are not assigned properly. I was making the scene bigger, smaller,freeze tranformations, bake pivots, different character body etc. I can’t make it to work ok.

    Maybe, I will post a link to this:
    https://we.tl/t-HvZk8DuVxv
    Greetings!

    in reply to: Anyone know how to make collision work with camera? #33702
    Piotr
    Customer

    Hi, how about Maya?

    in reply to: Skinned animated mesh disappearing #24841
    Piotr
    Customer

    Thank You!

    in reply to: Skinned animated mesh disappearing #24834
    Piotr
    Customer

    Hi, of course:
    https://we.tl/t-E72NwE2XHZ

    when you zoom him, hair, chain, pants disappearing…

    I was tested with more skinned mesh and there is always like this.

Viewing 9 posts - 1 through 9 (of 9 total)