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First Person camera / Maya & Collisions

Home Forums General Questions First Person camera / Maya & Collisions

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #33699
    Piotr
    Customer

    Hi, In Maya there is no such an option to attach collide material as it is in Blender. Is there a simple way to create First Person Character / Camera with collsions in the scene? Do First Person Camera from Maya could work properly with Verge3d physics?
    Thanks in advance
    PK

    #33724

    there is no such an option to attach collide material as it is in Blender

    not yet, but this is in our nearest TODO list!

    Do First Person Camera from Maya could work properly with Verge3d physics?

    please check out the puzzles in this app.

    Chief 3D Verger | LinkedIn | Twitter

    #33734
    Piotr
    Customer

    Thanks Yuri.
    I was testing that and I have experienced some issues. I have just created movement forward and backward with arrows. Sometimes it works, sometimes it stops without any collision, also charactar sometimes does glitchy rotations although angular factor is 0,0,0. Maybe physics bodies are not assigned properly. I was making the scene bigger, smaller,freeze tranformations, bake pivots, different character body etc. I can’t make it to work ok.

    Maybe, I will post a link to this:
    https://we.tl/t-HvZk8DuVxv
    Greetings!

    #33740

    Hi,
    we’re going to implement collision material and other First-Person camera settings in the upcoming Verge3D update. Stay tuned!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #34588
    Piotr
    Customer

    Thanks!!! <3 :yahoo:

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