i want to make small city low poly and user should be able to move around the buildings and move inside the houses and stairs, like first person games, but i dont want them to move inside the walls or fly, there will be buildings with stairs and basements, i want the camera to move around like ur moving in game with collision
Am I correct in assuming (after a lot of experimentation) that the “camera switched to First Person with a Collision Material” method has to be done entirely by ground plane geometry, that walls cannot be solid?
Applying the Collision Material to walls does not stop the camera from moving through them. I’m in Blender.
(There is no City Demo in the asset store that I can find and the Blender file provided above doesn’t have solid walls.)