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Pandern

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Viewing 15 posts - 1 through 15 (of 40 total)
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  • Pandern
    Customer

    The geometry with with the images is in addition to the regular HDRI environment. They don’t emit light. Nor do they receive any lighting as I used a ‘surface shader’ (maya) and turned off ‘cast shadow’ on the geometry.

    Create a sphere that encompasses the scene and cameras. Reverse the normals so only the inside of the sphere is visible using a 1-sided material. Map a jpg version of the HDRI on to the sphere and and position it to align to the environment HDRI so that the lights and reflections matches both HDRI and the sphere.

    Edit: this tutorial shows how to project textures, in blender, to geometry in a scene from a hdri. https://www.youtube.com/watch?v=rrZiSwXoBVA

    • This reply was modified 2 weeks, 2 days ago by Pandern.
    • This reply was modified 2 weeks, 2 days ago by Pandern.
    Pandern
    Customer

    Use the replace texture puzzle to change hdri.

    I used it in this example: car configurator

    I wouldn’t use high resolution HDRI for environment, but rather make JPG’s and map them to geometry that you hide/unhide. In the example given above i used a flat surface for ground and a cylinder for the rest. But the easiest is to use a sphere.

    Se image for the puzzle used

    • This reply was modified 2 weeks, 3 days ago by Pandern.
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    in reply to: a nice one #70026
    Pandern
    Customer

    Easily be done?! That roadster is very nice, but it doesn`t have realtime raytraced reflection and lighting as the porsche version has. Which today is only achievable with pixel steaming that works regardles of type of device and hardware.

    porsche caytan wrap configurator

    I made this over three years ago. Not as nice as the roadster, but it shows the same limitations that webGL has

    • This reply was modified 2 months, 3 weeks ago by Pandern.
    in reply to: a nice one #69995
    Pandern
    Customer

    nice!!

    They’ve really upgraded the version they had just a couple of years ago. Then they used webGL of some sort, but now they definately are using pixel streaming. I would guess Epic/Unreal editor:

    Pixel streaming in unreal

    • This reply was modified 2 months, 4 weeks ago by Pandern.
    in reply to: Post-processing Puzzles(bloom) #68797
    Pandern
    Customer

    I see!

    I use the maya version, where values can be set to more than one.

    I took a look at the postprocessing demo and the max file. It seems like it uses the luminance value in the emission settings. That value is also dependant on the brightness of the color. Multiplied?

    I made a test in max 2024:

    https://v3d.net/qhr

    Four cubes with different colors and luminance values. drag the slider to set the bloom threshold between 0-10 to activate bloom effect on the cubes.

    3dsmax values:

    white cube: 3000 cd/m²
    green cube: 8000 cd/m²
    purple cube: 15000 cd/m²
    red cube: 18000 cd/m²

    edit: you need to activate use HDR rendering in Verge3D Export Settings

    • This reply was modified 5 months ago by Pandern.
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    in reply to: Post-processing Puzzles(bloom) #68708
    Pandern
    Customer

    You can set the threshold above 1 and increase the value for emission accordingly to exclude other lights/materials.

    https://v3d.net/ggb

    Here i have set the threshold to 10, and the emission to 100 for the front and back lights of the car. and the environmet is set to somewhere in between to also get some bloom on the highlights in the carpaint.

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    in reply to: Porsche Taycan configurator #63966
    Pandern
    Customer

    Very nice!

    You should set the .enquire-button in the css to position: fixed; instead of absolute, then it wont scroll up along with the right menu.

    I used the same car in a demo for a company selling car wrappings: https://v3d.net/k0o

    in reply to: PDF generator plugin for Verge3D #63307
    Pandern
    Customer

    Thank you!

    That was very helpful!

    Changing the value in the html2pdf.bundle.js didn’t make any difference for me, but i might have done something wrong. So I changed the cf_pdf() function in the visual_logic.js, making sure to reapply the changes every time I saved the puzzles. That worked fine.

    As you have mentioned in an earlier post, the images are still low rez. I set the screen scale to 3 with a puzzle before taking the pictures, but the app ignores that. I believe the resolution of the output must be increased to be able to get better screenshots.

    The PDF-file looks perfect in the developer preview before export. And when I fill the whole 4k screen, the image quality is better. So I think that it is also dependable on the screen size at the point of conversion to PDF.

    A few more options to set scale and/or size would be a neat feature of this plugin.

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    in reply to: PDF generator plugin for Verge3D #63295
    Pandern
    Customer

    Thank you, kdv.

    But are those files part of this library? Where do you find them?

    in reply to: PDF generator plugin for Verge3D #63286
    Pandern
    Customer

    How to increase the resolution or size of the document? As it is now it is not usable for commercial use at all.

    I’ve tried to adjust this in the css:

    #cf-pdf-generated .pdf__page {
        width: 795px;
        max-width: 795px;
        min-width: 795px;
        height: 1122.5px;
        max-height: 1122.5px;
        min-height: 1122.5px;
        box-sizing: border-box;
        background: #fff;
        display: flex;
        flex-direction: column;
    }

    see attached pdf for an example of the result i am getting

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    Pandern
    Customer

    What I usually do is insert a ‘outline disable for’ ‘all objects’ before the logic puzzle enables it again for the correct object.

    Kdv’s suggestion might be a better solution for your situation though

    • This reply was modified 1 year, 1 month ago by Pandern.
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    in reply to: Adding Text #61402
    Pandern
    Customer

    This one is only in the blender store. It hasn’t been converted to Max or Maya yet. Maybe it never will. Download the blender version of verge3D to be able to see the puzzles in that demo.

    Get Verge3D

    in reply to: How to get response from posted REST API order #61385
    Pandern
    Customer

    Hi Yuri

    I tried in incocnito, edge,and firefox developer, but no response from the post. Haven’t seen the error message again either though. I will do some more testing after migrating it to the wordpress server after the app is done on monday.

    in reply to: v3d.net links generation #61381
    Pandern
    Customer

    Thank you, Yuri, for the link on the password protection using promt and while loop, I had forgotten about that.

    Exactly what I was in need of today. I also needed to expand the login to multiple users and different passwords without the need for html authoring.

    The dictionary used will of course be an external file, this just for example if the OP might find it useful

    • This reply was modified 1 year, 1 month ago by Pandern.
    • This reply was modified 1 year, 1 month ago by Pandern.
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    in reply to: removing – changing when hovered event #61270
    Pandern
    Customer

    Don’t know why, but setting the variable to an empty list or another list doesn’t change the ovjects the hovered state is working for.

    Only removing object from the original list seem to work.

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Viewing 15 posts - 1 through 15 (of 40 total)