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mugga

Forum Replies Created

Viewing 11 posts - 16 through 26 (of 26 total)
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  • in reply to: Camera Jumping when using the "look at" puzzle #20002
    mugga
    Participant

    I’m also having a hard time to switch between a panning only and “normal” camera. I also tried the approach using a camera for moves and switching to another camera when the tween is done.

    But I’m getting weird jumps sometimes. Can someone maybe show an example puzzle, how a proper setup would look like?

    Update:
    I managed to get it working messing around with the cam limits, jumping back and forth. It would be great for upcoming version to have a puzzle to change the cam limits for the active camera.

    in reply to: Clones not on correct position #20001
    mugga
    Participant

    Got it! Problem was that the geometries for the positioning were grouped in 3dsmax. Removing the group fixes that problem.

    But I wondering if I can overcome this issue? Because working with groups is quite handy. This way I can hide/unhide multipe geometries very simple in verge3d.

    in reply to: Reload csv on runtime #19993
    mugga
    Participant

    Great, that worked! Thank you very much.

    in reply to: look-at function #19973
    mugga
    Participant

    Great :good:

    in reply to: Debugging #19972
    mugga
    Participant

    Ah okay, yeah this should work.

    in reply to: Debugging #19958
    mugga
    Participant

    I also got this warnings in chrome and the wheel event doesnt work for me. Is there a workaround?

    Update:
    It is working but not when scrolling/zooming in webgl. How can I fire and event when zooming? The “each frame” function is producing to much overhead for me, I would like to execute some functions when zooming.

    in reply to: look-at function #19934
    mugga
    Participant

    I already saw that puzzle and the example, but I couldnt modify so that it is working with the active camera instead of the mouse position.

    in reply to: look-at function #19920
    mugga
    Participant

    Is this function for the 3dsmax version already implemented?

    in reply to: ProBoolean animation #14214
    mugga
    Participant

    Yeah, this seems to be the right way to do.

    in reply to: ProBoolean animation #14194
    mugga
    Participant

    Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.

    in reply to: ProBoolean animation #14164
    mugga
    Participant

    Ok, thx. But maybe you know another way to cut away geometry.

    I would like to cut geometry via puzzles, so that you can see into an object. Normally I would do this in 3d with a vray clipper object or with an boolean.

Viewing 11 posts - 16 through 26 (of 26 total)